Windows shooter

«Windows shooter»

  Being one of the happy owners of 286-th processor in the late '80s, I, however, was aesthetically under impression taken from console games as well. I played a lot, sometimes by sitting at the computer by myself or with my friends during the whole day. But ideas for the games usually came to me when I finally got out on into open air. Computer-generated virtual reality seemed to call me back. And one of these ideas came to me during a trip on school bus. The school was in half and hour way from the territory of a small military russian town. So me and other children had to go through a civilian locality called Eberswalde-Finow, which is situated in forty kilometers from Berlin. During that trip all i could do is chat with a sleepy or slightly tortured after school day peers, or listen to the music on my player and put my head in the clouds, while staring at the cozy German streets. And sometimes I did it by imagining the scenario of that game, in which those lovely and sometimes empty streets was run by a variety of monsters, who use to jump over curbs and try to attack our bus. And I, in turn, shoot them with the help of a huge machine gun mounted on the roof. Later, I almost embodied that idea, and continue to implement, but I did not shoot at the monsters in my mind. Instead of that and with the help of my camera i were trying to take pictures of interesting imagery, which sometimes occur in reality, and in my mind outside the windows of train or a taxi, which I sometimes have to use to travel. Now when I learn about the possibilities of new phones, I start comeback in my thoughts in those times and fantasy. Here is how now I can imagine the very same game, which I invented almost twenty years ago.

   Essence of the game: You are on the trip — not by using LSD, but in some transport (in the public transport, or as a passenger in your own car or taxi). Game will be started after you will direct a camera of your phone onto the road outside your vehicle, depending on your location (left, right, behind or next to the driver, pointing device on the road in front of you) and push the START button... After activation of your game process your device start to giving you a flying "enemies / monsters"  on the screen — enemies and monsters who is gonna try to attack your car / train or bus. And you, in turn, will be trying to neutralize them by using a variety of weapons, the use of which is realized by using the stylus or the touch feature of your phone's screen and finger …

   However, the main question is: "From where the monsters came in?" It seems to me that here can be only three reasons which could explain the appearance of monsters in the game, but they can be combined by one source - the Apocalypse! This may be a classic Apocalypse with final attempt to get a variety of demons in this world. Or it can be a man-made catastrophe which can generate two kinds of monsters. The first type can be described as out of control biological mutants, created in laboratories by modern Frankenstein. Second type could be created by the same mad man as in first case, but it could be some crazy robots programed to kill everything that moves or humans only. Of course, there could be possibility of mixing both types of those threats. The third option is the aliens, but because that option looks the most delusional from of all of the proposed, it could be taken, only if the game will involve the most humorous and absurd justification of actions of alien invaders (eg, they are here to make all the frogs of the Earth free from the tyranny of other species, or they want to sow the whole earth by dandelions... or some things even more crazy). An option to create your own of monsters in the style of the SPORE game would not be amiss in all three versions.

   While definition of the cause of the accident has been found, it is time to pay attention on the one who will resist and solve the problem — you. Based on the chosen scenario you as a player, turn yourself into a man who need to safely transport some number of goods or passengers from point A to point B. You are, in any case — the shooter, not the driver, so, unlike in other games, there will be no need to get into car accident, to solve the problem of the game.While after solving that problem you are going get the corresponding number of points in order to subsequently apply them to improve the armor and / or weapons of your vehicle. It is quite possible to create co-op mode of the game with the presence of passengers willing to share the process of passing game with you (for example, firing from different windows of the car or wagon). In this case, success will depend on the actions of all team members. So you will be able to play as a lone hero or play with friends or family. Your choice — your life!

  Stationary regime. The main idia of this regime is give player an opotunity to play on arrival, as well. Or if that the player has not spent enough time in the game to complete the mission on a road (for example, his trip was too short). In this case we must provide the ability to protect the home or destination to the player. And now player will have to use window of his house, hotel or even open space, instead of cars or wagons windows. Again, the number of players depends of how many of your friends would like fight along with you to protect your sanctuary or place of destination of your trip. Also this kind of game mode can be made as the main, if a player is a homebody, because the main objective for mobile and stationary version is always the same - to repel the attack of monsters, protect yourself and / or a strategically valuable asset for you. And in case of loss you will have to take it over again, after losing part of the outfit. Almost the same thing will happen if one of the group players will be taken out by enemies. In this case group will receive a proportional gain of attack. But if at least one member of the group will be able to survive the siege, all other players will no longer in need to repeat the task. However they will have to spend earned points on repairs or purchase of new uniform or gear. The same principle can be applied to mobile version of the battle (road missions).

    Would you like to play in game like this? I would not mind, but, unfortunately, i do not possess the necessary skills to master the full realization of such project. Therefore, if someone wants to help me, or even to realize this idea without me - I'll be glad to share it for a certain percentage of future revenues of the game. Anyhow i wish you a good luck in a game of life...


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