Quest and talk
Genre: Adventure MMO in the spirit of Secret World
Story: A team of rebel hackers crack the source code of digitized reality. Hakim ibn Mikah picked up the logs to reset the world system server. The era of glitching began - rifts stripped textures from objects, and skin and memory from people. The rebels perform a world reset operation - but the helicopter is shot down by a sniper of the Inquisitors, a faction of the system's servants with formatted minds.
Quest History:
A player is walking through the desert - and he hears a woman's voice - "Hakim! Hakim!"
If the Player goes to the voice - he finds a rusty helicopter: the cabin is drenched in blood, the fuselage glass is broken, the tail is sticking vertically out of the ground, the blade flew off the propeller - and pinned the decapitated corpse to the ground.
The player falls into a space-time anomaly. Wherever the player goes from the helicopter - he loses consciousness and wakes up at the helicopter.
Visions appear - audio and visual - that tell the story of a world usurped by nanorobots, where human consciousnesses have been defragmented and the only value and currency is information.
The player is introduced to the Rebels and their story. Night arrives - and the Glitch Phase begins - where the player will decide whether to abandon the carrier with the script to restart the reality server - or leave their story unfinished.
Emotions for the player: Enigma. Mystical experience. The desire to help the Rebels. The ecstasy of helping to fulfill the Rebels' plan.
Phases of Anomaly:
Day - The player explores the location, encounters hologram visions:
A man eats himself.
A man digs a hole and jumps into it.
Night, the Glitch Phase opens.
Narrative tools:
; Sounddesign: Crew conversations during the flight.
Example - "Save the humans - and we will remain the only evil in the history of their world, which will be written in our blood"
; Flashbacks. Episodes of forced digitization of people. The story of Hakim and Satoshi.
; The note in the breast pocket of the decapitated corpse.
The note in the breast pocket of the decapitated corpse:
"You were right, Huck. Always.
I cursed my people - to save myself - but you helped me fix history. My logs are flawless - bring the host to the rift and the script will do its thing.
No one will know about our plan - if we pull it off - and the blood is off our hands. I believe in us - and our next meeting.
Your faithful assassin, Satoshi."
; Anomaly:
"Glitch" - opening a server rift, - stages:
; Swirls of electric wind gather into a Ball - three meters from the Chopper...
; Lightning shoots out of the ball into the ground - and connects the Ball to the Earth.
; Lightning shoots out of the Ball into the Sky - and connects the Ball to the Sky.
; The desert turns into a sequencer: landscape markup with no textures and one object, a helicopter.
; Glow in the helicopter. Carrier with logs - illuminated in purple.
; Interaction: A player can pick up a Bearer - and throw it into Glitch.
;
1. If you ignore the event, the Glitch will collapse and the anomaly will release the Player.
2. If the Player drops the carrier into an anomaly - the world will restart: Satoshi and Hakeem will be reborn - and thank the Player with a unique item - and walk away arm-in-arm, into glitch space.
Part 2
NPC: Stop! Show me the whiskey. Just show the whiskey.
MC: Don't shoot, please. Watch.
NPC: They didn't get to your brain. How did you get around Verification?
MC: Who didn't make it? Where am I?
NPC: Inquisitors. The Rebel camp is here - we're doing our part. While the opposition was being hauled in for formatting, we packed up the books and tents - and left through the sewers.
MC: Surviving is the most important thing. But who is to blame for that?
NPC: It all started because of a glitch in the world's operating system. We cloak ourselves from satellites and reflect locator signals - while Hakim and Satoshi work on the script.
MC: How can I help you? It's strange that you're telling me everything all at once.
NPC: Inquisitors do not cooperate with humans. You were thinking with your head when you came to us. Come on in - we need help. It's going to be hot soon.
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