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О, нет! Копипаста не работает! Спрятыный в спойлер код скапировался и вставился как текст. А он длинющий и у меня нет друзей, сил, времени, денег приводить текст в художественный формат Извините!
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Sober ABC
Sober ABC's thread
Post March 10th, 2025, 10:53 am

Just as planned, my MJ-064 (billion year tree of life - 1234567890) grew due to a collision with a glider. It turned out that these are "4" and "90", which I did not find.
In order for the number "4" to be considered sufficient, the number 06 must be used. And then you will get an estimated number of 6 to the power of 4.
But in fact, the location between the numbers of 15 rows and 3 columns is very important. It may increase periodically. And I'm not sure if I have a minimum period in the static and final screenshots of the patterns. But the phases of the "wave" functions coincide.
And since "4" is a pattern that has a history in both "9" and "2", then... THE TREE! It's enough to just refine it, and then... The initial scheme of this can be numbered 069 and 062. The only questionable arrangement of the system blocks is strictly horizontal.
Image
https://m.vk.com/wall38987986_32145Image
https://otvet.mail.ru/question/242124149/cid-384204708/
Image
The basic font is 5;3.
The initial number of cells "06" or "90" creates a glider without debris. The scale between "90" in rows, 15x3 columns and "4" creates two airframes with debris. This scale (15x3) causes the gliders to collide, resulting in a new pixel (Figure "4" with 128 repetitions). The initial font "4" differs from the base font by the absence of references to the upper and lower pixels. The basic MJ font is based on numbers: 2,4,9.
The number "4" has the shortest tree trunk, and the characters from it to the end are the same for the numbers "2" and "9". Whatever happens, the basic 5x3 font has not undergone significant changes in terms of required characters. The "9" has no lower-left pixel. And "2" is written in a 7x5 rectangle with empty cells.
The afterword. And anyway, I got an MDJ with the number 1234567890. The resulting template has two "symmetrical" crowns and one common root system. The same random, semantic tree grows, and it turns out from the diagonal "9", and considering that it is also "06", so to speak. In general, the initial characters of the template with all iterations up to the final MDJ are denoted something like this: 96, 2, 4, 69, 1234567890. MDJ is a megajoule "unit" of universal energy, it is International Women's Day, it is the Meleard Tree of Life.


Let's take the seed as the base MDJ-9. The pattern consists of 156 steps (a different start is possible) and deliberately contains standard combinations in the process from approximate, approximate Moufosails (in-pontamimo) to mandatory, final Herschel. It consists of 3 phases: the root - up to 8 steps, the trunk - from 9 to 28 iterations, the crown - 29 and everything else.
Code: Select all / Show in Viewer

x = 473, y = 41, rule = B3/S23
obo$468b5o$472bo$470b2o!
Last edited by Sober ABC on March 31st, 2025, 4:08 pm, edited 5 times in total.
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Sober ABC
Sober ABC's thread
Post March 12th, 2025, 4:51 pm

I haven't found how to add patterns online, so here's a screenshot again. What are the names of the shapes in which moving one cell does not affect the further development of the colony?Image
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b-engine
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 12th, 2025, 5:16 pm

Sober ABC wrote: ;
I haven't found how to add patterns online, so here's a screenshot again. What are the names of the shapes in which moving one cell does not affect the further development of the colony?
Use pattern tags or code tags, and insert RLE between them:
Code: Select all / Show in Viewer

x = 3, y = 4, rule = B3/S23
o$2o$b2o$2o!
Code: Select all / Show in Viewer

x = 3, y = 4, rule = B3/S23
o$2o$b2o$2o!
To obtain RLE, select a pattern and copy it.

In your screenshot, the left one is the B-heptomino, while the right one is dubbed B-heptaplet, more commonly arisen from…everything.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 13th, 2025, 3:17 am

In my collection, I named these grains MDJ.
Yes, it was funny to find this combination in the letter "f"... I see patterns there with symbols denoting (similar to) "b".
Collection of MDJ seeds in one place.
1. The snail and the block.
Code: Select all / Show in Viewer

x = 10, y = 9, rule = B3/S23
b2o$b2o3$5b3o$4bo$4bo2bo$5b2o!
1.1.
Code: Select all / Show in Viewer

x = 11, y = 14, rule = B3/S23
5b2o$4bo2bo$7bo$4b3o3$2o7b2o$2o7b2o3$4b3o$3bo$3bo2bo$4b2o!
1.2.
Code: Select all / Show in Viewer

x = 14, y = 21, rule = B3/S23
obo$2b2o3b2o$2b2o3b2o!
1.3
Code: Select all / Show in Viewer

x = 20, y = 16, rule = B3/S23
b4o6bo$3bobo$3bobo$b2o3b2o$b2o3b2o!

1.4 ff-HH-TT-Spark
Code: Select all / Show in Viewer

x = 8, y = 7, rule = B3/S23
$3b2o$3b2o$2bo$2b2o!
1.4.1.
Code: Select all / Show in Viewer

x = 6, y = 17, rule = B3/S23
$2ob2o!
From CH-blinker, it's the same MDJ seed!

1.5
Code: Select all / Show in Viewer

x = 51, y = 5, rule = B3/S23
b2o19b2o25b2o$2bo19b2o26bo$o20bo26bo$2o19b2o25b2o$48bo
2$b2ob2o$b2o2bo$3b2o$2b2o2$bo3bo$b2ob2o!

1.6 Hurray! I found it. MDJ-seed - the initial value is equal to the square.
Code: Select all / Show in Viewer

x = 21, y = 16, rule = B3/S23
2b3o6$4bo$4b2o$3b2o5$6b2o$6b2o!
2. Zero and three crosses. The standard.
Code: Select all / Show in Viewer

x = 11, y = 9, rule = B3/S23
5bo$4b3o$5bo2$4b3o$bo2bobo2bo$3obobob3o$bo2bobo2bo$4b3o!
2.0.
111111111110
111 billion 111 million 11 communities communicate with a 1,110-year-old person. The average arithmetic decoder of the three-by-three plane is numerically equal to one thousand one hundred and ten units.
Code: Select all / Show in Viewer

x = 25, y = 5, rule = B3/S23
obobobo$obobobobobobobobobobobobo$obobobobobobobobobobob3o!
2.1.
Code: Select all / Show in Viewer

x = 79, y = 15, rule = B3/S23
b2ob2ob2ob2ob2ob2ob2ob2ob2o$27bo5bo5bo5bo5bo!
2.2 Unidirectional.
Code: Select all / Show in Viewer

x = 11, y = 11, rule = B3/S23
o3bo$2b5o!
2.3. The opposite direction.
Code: Select all / Show in Viewer

x = 11, y = 11, rule = B3/S23
6b2o$6b2o$8bo$7bob2o$6bo2b2o$5bo$2o2bo$2obo$2bo$3b2o$3b2o!

3. The Climber MDJ
Code: Select all / Show in Viewer

x = 48, y = 33, rule = B3/S23
45b2o10$26b2o$26bobo$27bo!
3.0
As I promised myself. The simplest (arithmetic) progression (numerical series) of Herschel. The exact name... I doubt... This is the simplest row (bed) in which MDJ seeds grow. I was surprised by the error of the first move.
Code: Select all / Show in Viewer

x = 173, y = 252, rule = B3/S23
o$34bo$33bo2bo$32bo$31bo4bo2$36bo2$36bo2$36bo!


3.1
Code: Select all / Show in Viewer

x = 67, y = 7, rule = B3/S23
o7bo7bo7bo!

3.2 The first approximate solution (the starting pattern), which sows MDG seeds in a spiral(Random House) . The ideal seeding is self-seeding in a spiral. So that MDJ trees grow strictly clockwise (counterclockwise) along the outer perimeter of the expanding area of the primary forest.
Code: Select all / Show in Viewer

x = 14, y = 13, rule = B3/S23

3.4 The climber's step is 4 lines. It takes time to manually continue to sow a garden from MDJ seeds in progression.
Code: Select all / Show in Viewer

x = 651, y = 124, rule = B3/S23


4.Miscellaneous, the rest is randomly selected. Herschel is a crown, and it's the same thing. From the initial drawing (combination) to Herschel, this is the trunk of the MDJ tree. Everything that happens after the 4th Herschel is like the roots of the Garden of Eden.

4. 1. MDJ-seed_150. Shift to the right of the lower-left pixel from Three to Three.
Code: Select all / Show in Viewer

x = 4, y = 3, rule = B3/S23
b3o$b3o$ob2o!
4.2. The result is pampering with the torsion field.
Code: Select all / Show in Viewer

x = 8, y = 40, rule = B3/S23
o2$4b3o$4bobo$5bo$4bobo$5bo$5bo!
4.3 The H-man grew out of the seed of MDJ.
Code: Select all / Show in Viewer

x = 982, y = 169, rule = B3/S23
6bo42bo5bo$511bobobo4bo3bo3bobobo6bo3bo8bo14bobobo!
4.4. Trees from MDJ seeds grow on all sides except the diagonal.
Code: Select all / Show in Viewer

x = 294, y = 68, rule = B3/S23
3b2o!


4.5. A template for propagating trees from themselves. Secondary trees (herschels) grow inside themselves. And not every apple (glider) that blows from them produces new trees (MDJ-seeds) during collisions.
Code: Select all / Show in Viewer

x = 1360, y = 169, rule = B3/S23
2o$2bobo$3bo!
4.6 I found him! A perfectly round square! 4 "Herschels" from one MDJ seed or decimal flower.

Code: Select all / Show in Viewer

x = 325, y = 52, rule = B3/S23
3obobobobob2obo$183bo3bobo4bo$183b5ob6o$188bo!
4.6.1
Code: Select all / Show in Viewer

x = 961, y = 52, rule = B3/S23
o3bobo4bo$819b5ob6o$824bo!
4.6.2
Code: Select all / Show in Viewer

x = 18, y = 18, rule = B3/S23
!
4.6.3
Collision of universes (pseudo-soup) from the seeds of MDG 1234567890. A super useless (difficult) rock climber...
Code: Select all / Show in Viewer

x = 451, y = 138, rule = B3/S23
o2$412bob3o$412bobobo$412b3obo2$412b5o!
It's like in the animated film Tsvetik-semetsvetik 1948. .. For my Multiquest3in1 fiction book, I needed to grow 7 MDG of seeds at a time. And I got a bud!
4.6.3.1.
Code: Select all / Show in Viewer

x = 98, y = 134, rule = B3/S23
obo$3b2o6$21bo$12b2o6bobo$12bobo5b2o$13bo!
4.6.4. Just as I promised myself. Geometric progressions of Herschels and Gliders(8,16,32). I haven't worked on the arithmetic one yet. Her first step is at the point The Climber MDJ.
Code: Select all / Show in Viewer

x = 473, y = 473, rule = B3/S23
363bobo$364b2o!

4.6.5.
Code: Select all / Show in Viewer

x = 436, y = 58, rule = B3/S23

4.6.7
Code: Select all / Show in Viewer

x = 460, y = 27, rule = B3/S23
5o2$443b5o!

4.6.7.1.
Code: Select all / Show in Viewer

x = 266, y = 149, rule = B3/S23
5o$59bo18$68b2o$68bobo$69bo!
4.6.7.2
Code: Select all / Show in Viewer

 
x = 127, y = 127, rule = B3/S23
obo$89bo17$59b2o$59bobo$60bo!

4.6.7.3.
Code: Select all / Show in Viewer


x = 153, y = 153, rule = B3/S23
o$124bo7$63b2o$63bobo$64bo12$61b2o$60bobo$61bo!
4.6.8. MDJ is a seed made of tic-tac-toe.
Code: Select all / Show in Viewer

x = 15, y = 51, rule = B3/S23
o$bo2bo2bo2bobobo$obobobobobobobo$obobobobobob3o!
4.6.9
Code: Select all / Show in Viewer

x = 15, y = 15, rule = B3/S23
$obobobobobobobo!

4.7. Ю
Code: Select all / Show in Viewer

x = 13, y = 13, rule = B3/S23
b7obo$obo4bo4bo$obob7obo$obo9bo$13o!


5. The MDJ seed is in a torsion field.
Code: Select all / Show in Viewer

x = 996, y = 4, rule = B3/S23:T996,900
o5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo!
6. MDJ - в виде сеялки. На ступеньке между крестиками (буква Xe) или 4-пиксельными комбайнами высевается секретный дополнительный слой (чередующиеся блоки, тройные семена MDJ).

Code: Select all / Show in Viewer

x = 756, y = 346, rule = B3/S23
698b3o4bo$15bo!
Last edited by Sober ABC on June 5th, 2025, 10:21 am, edited 117 times in total.
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hotdogPi
Moderator
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 13th, 2025, 3:20 am

Surprisingly, the above post (well, above if my post didn't start a new page) appears to not be a spambot. I can't quite tell, but using Google Translate makes me think it's actually on topic.
Last edited by hotdogPi on March 13th, 2025, 3:20 am, edited 1 time in total.
User:HotdogPi/My discoveries

Periods discovered:

All evens up to 128 except 52,58,78,82,92,94,98,104,118,122

5-15,;-;,;;,51,63,65,73,75
1;;;;;,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
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CARuler
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 13th, 2025, 3:20 am

Sober ABC wrote: ;
Я это в своей коллекции назвал зёрнушки МДЖ.
Да, было прикольно найти эту комбинацию в букве "f"... Там ещё твёрдые и ягкие знаки из алфовита моячут.
what? what are you saying?
likes interesting rules
vist my rules here
also, if you have fractal-related discoveries
also likes weird growth patterns in CA
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 13th, 2025, 4:20 am

The 7-pixel template that I provided is the same! In the next step, they give the same pattern for 1 (end of MDJ#2 at 160). Are there any other similar options for getting started with one step?

Image
https://michurin.github.io/conways-game-of-life/

Трям!
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confocaloid
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 13th, 2025, 4:31 am

I don't quite understand the relevance of megajoules. For getting started, I suggest to read these wiki pages:
B-heptomino
Herschel
R-pentomino
Sober ABC wrote: ;
The 7-pixel template that I provided is the same! In the next step, they give the same pattern for 1 (end of MDJ#2 at 160). Are there any other similar options for getting started with one step? [...]
Sober ABC wrote: ;
[...] MDJ is a megajoule "unit" of universal energy, [...]
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 13th, 2025, 4:44 am

Herschel is similar to "4", from which the abbreviation MDJ originated. In my native language, it means "Meleard's Tree of Life." I understand that this is a coincidence... I'm looking for the previous combinations that lead to the appearance of "herschel". And a screenshot... Your contribution... Synchronization of three digits or font 492. Thanks for the tip.
Code: Select all / Show in Viewer

x = 3, y = 4, rule = B3/S23
o$1o$b2o$2o!
Code: Select all / Show in Viewer

x = 3, y = 4, rule = B3/S23
o$2o$b2o$2o!
I'm not trying to create a new cellular automaton. I don't understand how to copy the template!
Code: Select all / Show in Viewer

x = 30, y = 3, rule = B3/S23
2bo24bo$b3o22b3o$2obo21b2o2bo
Code: Select all / Show in Viewer

x = 36, y = 3, rule = B3/S23
2bo30bo$b3o28b3o$2obo27b2o2bo
Code: Select all / Show in Viewer

x = 46, y = 3, rule = B3/S23
2bo40bo$b3o38b3o$2obo37b2o2bo
P. S. Clearly. You can set a template using text.
Last edited by Sober ABC on March 13th, 2025, 12:04 pm, edited 14 times in total.
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b-engine
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 13th, 2025, 4:49 am

Sober ABC wrote: ;
Herschel is similar to "4", from which the abbreviation MDJ originated. In my native language, it means "Meleard's Tree of Life." I understand that this is a coincidence... I'm looking for the previous combinations that lead to the appearance of "herschel". And a screenshot... Your contribution... Synchronization of three digits or font 492. Thanks for the tip.
I doesn't even know whatever your terminology is. Read the LifeWiki, please.
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confocaloid
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 13th, 2025, 5:00 am

That Herschel is similar to "4", was noted before by several people independently. People also did attempt to evolve digits and numbers in various ways, to see what happens.

Otherwise yes, if you're interested in CGoL, take time to read more about what is already known. viewtopic.php?f=3&t=2092

Most people here are using Golly to make/view patterns. While not a strict requirement, it would help to download the program and get familiar with it (at least the basic functionality). LifeViewer does allow to do some of the same things without downloading anything, but each of two does something that the other cannot do.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 13th, 2025, 6:10 am

Sober ABC wrote: ;
Are there any other similar options for getting started with one step?
It was found by chance. Does the GLIDER pull pixels into itself? Да! Yes!
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b-engine
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 13th, 2025, 9:18 am

Sober ABC wrote: ;
It was found by chance. Does the GLIDER pull pixels into itself? Да! Yes!
Only apparently. The topmost cell dies, while the dead cell at the bottom of the right of the topmost cell is prevented from birth.

Please abandon your own terminologies, refer to the LifeWiki.

To copy a pattern ("template" as you called"), click the fourth button at top-left, drag over the pattern you want to copy, then click the 6th button (copy to clipboard) just below the topmost buttons.
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confocaloid
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 13th, 2025, 10:15 am

Sober ABC wrote: ;
[...] What are the names of the shapes in which moving one cell does not affect the further development of the colony? [...]
The pair "B-heptomino and B-heptaplet" is a well-known example of that. (Two different CGoL configurations evolve into the same common descendant; both of them are predecessors of the same pattern; converging evolutionary sequences) Sometimes such pairs of configurations are described as variants of each other.

Also see (related, but different): viewtopic.php?f=2&t=271 One Bit Difference
Code: Select all / Show in Viewer

x = 24, y = 3, rule = B3/S23
2bo18bo$b3o16b3o$2obo15b2o2bo!
b-engine wrote: ;
[...] Please abandon your own terminologies, refer to the LifeWiki. [...]
I would say that in general that's bad advice. A beginner/newcomer can bring in new ideas/concepts and ideas for some terminology that would be more helpful than anything already existing and relevant. LifeWiki is also far from being perfect, there are known issues with coverage of topics. It's a good idea to read about what is already known. However, it isn't such a good idea to blindly follow (the current state of) the wiki and reject anything new merely because it's new. There are lots of ways how one could do better.

With that said, in this case it's of course a good idea to read more about what is already known.
Last edited by confocaloid on March 13th, 2025, 12:08 pm, edited 1 time in total.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 13th, 2025, 11:44 am

Among all the figures in the "Life of a Cellular Automaton" (the conveyor of evolution), there is a basic gradation of flat structures, still lifes, and flashing lights. Of course, these simplest cells (pixels, bacteria) are eternal! Outside of linear time. No matter how many times you repeat the move, the pattern remains the same or does not break!
And the beauty of the game lies precisely in the periodic combinations. The main combinations collide with each other. But there is a problem with the "gardens of paradise", how could they appear by chance, with probability?
There is only one way to launch two gliders from one common (operational, operational) point. Was the patent for this iteration open before me?

Image
There are two solutions... I made a mistake in the drawing.
Last edited by Sober ABC on March 13th, 2025, 1:12 pm, edited 1 time in total.
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b-engine
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 13th, 2025, 12:44 pm

Sober ABC wrote: ;
Among all the figures in the "Life of a Cellular Automaton" (the conveyor of evolution), there is a basic gradation of flat structures, still lifes, and flashing lights. Of course, these simplest cells (pixels, bacteria) are eternal! Outside of linear time. No matter how many times you repeat the move, the pattern remains the same or does not break!
And the beauty of the game lies precisely in the periodic combinations. The main combinations collide with each other. But there is a problem with the "gardens of paradise", how could they appear by chance, with probability?
There is only one way to launch two gliders from one common (operational, operational) point. Was the patent for this iteration open before me?
Appears to become a glider and a R-pentomino.
Code: Select all / Show in Viewer

x = 6, y = 7, rule = B3/S23
b2o$2o$2bo$2bo$4bo$5bo$3b3o!
Refer to the forum rules.
Your own terminologies look confusing to others.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 13th, 2025, 1:26 pm

I found a common point on the border and combined the two gliders. This is a translator's mistake.
Code: Select all / Show in Viewer

x = 7, y = 4, rule = B3/S23
ob2o$2o3bo$bo4bo$4b3o!
Code: Select all / Show in Viewer

x = 7, y = 6, rule = B3/S23
bo$2o$ob2o$5bo$6bo$4b3o!
I read it. Figured it out. I'm sorry.

There are only 4 approaches to one cell in the reverse order of the glider movement. And I know what the speed of light is!
Code: Select all / Show in Viewer

x = 7, y = 4, rule = B3/S23
3bo$bo3bo$o5bo$3ob3o!
Code: Select all / Show in Viewer

x = 7, y = 7, rule = B3/S23
5b2o$4bobo$6bo$3bo$bo$o$3o!
Last edited by Sober ABC on March 14th, 2025, 3:11 pm, edited 1 time in total.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 14th, 2025, 2:48 pm

confocaloid wrote: ;

Also see (related, but different): viewtopic.php?f=2&t=271 One Bit Difference
It helped! That's what I need! I found another MDJ-seed template, similar to the 29th letter of the Russian alphabet.
ColorfulGalaxy wrote: ;
Ended up with four gliders.
Code: Select all / Show in Viewer

x = 0, y = 0, rule = QuadLife
6A.2D$6A.2D$7.2D$2C5.2D$2C5.2D$2C5.2D$2C$2CA6B$2C.6B!
A complete mess.
Here is the necessary patern from there.
Code: Select all / Show in Viewer

x = 7, y = 4, rule = B3/S23
2b2o$o2b2o$bob2o$2bo!
Last edited by Sober ABC on March 14th, 2025, 3:46 pm, edited 5 times in total.
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b-engine
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 14th, 2025, 2:50 pm

Sober ABC wrote: ;
What does a single quote with no reply means?
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 14th, 2025, 3:43 pm

Yes, it turns out that I'm collecting a collection of Herschel's progenitors. And called it the MDJ seed.
Code: Select all / Show in Viewer

x = 3, y = 5, rule = B3/S23
3o$obo$3o$2bo$2o!
This launch was named MDJ-9.
Code: Select all / Show in Viewer

x = 5, y = 7, rule = B3/S23
5o$o3bo$obobo$3obo$2ob2o$1o3bo$5o!
This launch was named MDJ-2. A great-grandfather with an inheritance in the form of a block...
Code: Select all / Show in Viewer

x = 7, y = 7, rule = B3/S23
2bo$bobo$o3bo$bobobo$2bo3bo$5bo$4bo
This launch was named MDJ-69.
Mom is 69 years old, because the number 9 is written strictly at an angle of 45 degrees, which is almost equal to 6. Or vice versa... Mom is always MDJ-18!
Code: Select all / Show in Viewer

x = 7, y = 7, rule = B3/S23
close
Code: Select all / Show in Viewer

x = 7, y = 7, rule = B3/S23

obobo$o3bo$5b$3obo$o2b2o$2o2bo$5b$5o$bo$2bo!
This launch was named MDJ-1234567890.
Code: Select all / Show in Viewer

x = 7, y = 7, rule = B3/S23

Last edited by Sober ABC on March 16th, 2025, 12:19 pm, edited 10 times in total.
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b-engine
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 14th, 2025, 4:00 pm

Sober ABC wrote: ;
Yes, it turns out that I'm collecting a collection of Herschel's progenitors. And called it the MDJ seed.
Code: Select all / Show in Viewer

x = 3, y = 5, rule = B3/S23
3o$obo$3o$2bo$2o!
This launch was named MDJ-9.
Code: Select all / Show in Viewer

x = 5, y = 7, rule = B3/S23
5o$o3bo$obobo$3obo$2ob2o$1o3bo$5o!
The first one isn't notable as it evolves into a herschel, and itself doesn't appear commonly.

The second one isn't notable as it evolves into a B, and itself doesn't appear commonly.

EDIT: Nevermind, they're not worthy of posting in the Patterns subforum.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 14th, 2025, 4:07 pm

Then where should I publish them? It is difficult for me to write an article in a foreign language. This is a conversation about unnecessary templates! They look like numbers. Herschel has a grandmother who is 2 years old, a grandfather who is 9 years old, a mother who is 69 years old, and a father who is 1234567890 years old. Of course, this is a joke - I like the linearity of 4(h) -year-old Herschel. 2^7=128.
Or is he still 128 years old?

The encoding order in the black and white image.
Vladimir Rummo.
A treasure hunt using GPS or a VKONTAKTE event with a geo-mole and a simple alphabet. It's not interesting to post QR codes just like that. I also like to encrypt them with my signature black and white digital coloring without restrictions. Coding difficulty levels:
1. The simplest one. You simply draw black squares of numeric columns or rows line by line on paper or on a monitor.
2. Simple. Use the principles and rules of the Japanese crossword puzzle to immediately encrypt numbers or a QR code.
3. Complex. The assignment with the main numbers is encrypted in the form of a puzzle. In the paper version, made by hand, you can write the name of the "simple" task on the back of the assembled puzzle. In manual auto-coding mode, I plan to use electronic puzzle sites where you can add your photos without (censorship+) and resize the puzzles. The website of the author Rummo V. N. from Orsha is still missing! You can smoothly increase or decrease the difficulty level. Did you know that international speed puzzle competitions are held (I was once invited as a spectator + there is a time counter on my favorite puzzle collection site)?
4. The most difficult. The use of all three previous types of encryption is superimposed on each other... Example. The puzzle can be hidden using geomol (geocaching) in at least three caches. On the back, draw a task for a Japanese crossword puzzle, which uses not the QR code itself, but a heading with numbers for the puzzle... Guess, guess, guess... Guess what it is! Checking it out. You're just guessing. The last and first step is my author's principle of coloring without borders (see point 1).
5. Ordinary. The user, together with the author-programmer (possibly using a robot program), chooses the degree of complexity and detail. Yes! The last link should point to the person who compiled, coded and published his website.

Первоисточник.
http://proza.ru/2020/07/08/283

Figures are not born periodically from the chaos of the primordial soup.
Image
I have a design symbiosis of alphovite with hieroglyphs - TA-spiral. Mathematical languages are simpler. I'm sorry, but it's still difficult for me to create reactive, dynamic patterns. So just a screenshot! The seed-MDJ helix.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 16th, 2025, 6:26 pm

The combination of the letters H and T is found in the root system of R-pentonyms. In the big spark, it repeats twice. Does it have a name? This spark is often found in the composition of MDJ seeds.
Code: Select all / Show in Viewer

x = 4, y = 4, rule = B3/S23
b2o$3o$bobo$2b2o!
As far as I understand... If I understood the terms correctly, then I am collecting Herschel's Gardens of Paradise. I will list them again by name: grandfather 9, grandmother 2, mom 69, dad 1234567890, me 4, son and daughter 61424, grandchildren 7.1-7.2-7.3 (B-hemptolet, B-heptonimo, R-heptonimo), great-grandchildren of 16\b, the rest are brothers and sisters from the Garden of Eden the garden .
Code: Select all / Show in Viewer

x = 4, y = 4, rule = B3/S23
3o$3bo$bobo$2bo!
I would call it a spiral heptonym, let's call it a C-heptonym. I wanted 64 steps, but it turned out to be 65 steps.
Code: Select all / Show in Viewer

x = 4, y = 6, rule = B3/S23
bo$obo$o2bo$o2bo$b2o$b2o!
Studying this spark, I found an interesting repetition (3 times) of the letter B. If you remove the debris around it, you get MDJ;6, and MDJ.bBb.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 16th, 2025, 8:03 pm

wwei23 wrote: ;
Spacefiller, anyone?
Code: Select all / Show in Viewer

x = 21, y = 21, rule = LifeHistory
.4A$14.2A.A$17.A.2A$16.2A.2A!
Thank you. I collect gardens of paradise leading to Herschel. It turned out to be a very cute 10 legs. And the trees grew perpendicular. That's what I need!
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 16th, 2025, 8:40 pm

wwei23 wrote: ;
Its debris liiks strikingly dsimilar tik that of a pujfferf 1,.
Code: Select all / Show in Viewer

x = 820, y = 5, rule = Life
Every third tree planted with this machine changes the machine itself. Here are MDJ seedlings in a different package.
Code: Select all / Show in Viewer

x = 11, y = 5, rule = Life
6bo$4b3o$2obo3bob2o$2ob2ob2ob2o$b2obobo!
The easiest way to get started anywhere is to create a node of 2 points anywhere in a row of squares. But I found the initial combination that worked on its own 4 times.

Yes, it's interesting. For the first time, I saw a pulsar in a pseudo-dome, which then disappeared. Between the 2x3 pixel, you need to leave 4 regular 2x2 pixels.
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Трезвая Азбука
Re: Абсолютно бесполезные шаблоны, недостойные шаблонов
от 8 июня 2025 года, 12:24

Sober ABC написал: ;
Как называется эта теорема Гершеля о суммировании?
Правильный ответ — матрёшка. Это новый и не очень точный термин. Поэтому я объясню его на практике и в теории. 1. СОЗДАЁТСЯ СИММЕТРИЧНЫЙ ОБЪЕКТ С КОРОТКИМ СРОКОМ СЛУЖБЫ. ЖЕЛАТЕЛЬНО, ЧТОБЫ ДВА БЛОКА БЫЛИ РАСПОЛОЖЕНЫ БОКОМ ДРУГ К ДРУГУ. 2. НА ИСКОННЫЙ РИСУНОК НАНОСИТСЯ ПОСЛЕДОВАТЕЛЬНОСТЬ ОДИНАКОВЫХ УСТОЙЧИВЫХ ФОРМ. ПЛАНЕРЫ МОЖНО ИГНОРИРОВАТЬ ИЛИ УДАЛЯТЬ. 3. ПОВТОРЯЙТЕ, ПОКА ВАМ НЕ НАДОЕСТ.
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x = 2156, y = 195, rule = B3/S23
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Re: Тема Sober ABC
от 8 июня 2025 года, 13:13

Sober ABC написал: ;
Без объяснений игра «Жизнь» становится неинтересной. Жаль, что есть пункт правил, запрещающий использовать новые слова для обозначения уже известных стартовых комбинаций. Пример с буквой .uUu очень важен для меня. Я искренне рад и благодарен вам за то, что вы помогли мне найти столкновение Улии с Гершелем, но в нём нет буквы .uUu. Малоиспользуемый, малогабаритный мигающий индикатор, который продаётся по две штуки.
Изобретение собственной терминологии может сбить с толку других — не думайте, что кто-то ещё сможет понять, о чём вы думаете. Например, я даже не знаю, почему «.uUu» вообще связано с «Жизнью» Конвея.
Sober ABC написал: ;
Как сделать так, чтобы те, кому это не нравится, не лезли в мою песочницу? И есть те, кто поможет!
Ни в коем случае. Этот форум и LifeWiki призваны сделать все известные знания доступными для каждого.
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Трезвая Азбука
Re: Тема Sober ABC
от Вчера, 6:33 утра

И снова. По пунктам. 1. Алгоритм «матрешки» — более 10 элементов не выполняются вручную. Синхронизация невозможна. Переместите начало в конечную точку. Недостаточно границ экрана или вектора для перекрытия повторяющихся элементов таблицы. Без автоматизации процесс автоматизации — это очень долгий процесс. 2. Буква, символ, звук, математический знак. Вот что. О, точно. Это переменная двух типов, даже трёх типов: текст-буква-знак. Хэштег, сквозная нумерация, порядковый номер и «сквозная нумерация». Другой вариант написания. Существуют более сложные варианты написания и обозначения этого значения. Но зачем создавать слова, которые действительно сбили бы с толку овцу (осла, бобра), играющую в жизнь? Вот почему я упростил .yUy. либо .yUi. либо .юЮю. либо +yUy+ в .uUu. Это алгоритм «Матрёшка»! 3. И мой вопрос — это тоже ответ. Но всё же я хотел бы нарисовать рисунок с помощью формул. И это сработало. Это работает, но ничего не объясняет!


Кукла-матрешка № 5 танцует в квадратном круге.
Код: Выбрать все / Показывать в программе просмотра

x = 141, y = 141, rule = B3/S23
ob2o$66b3o3b3o$67bo5bo!
Матрёшка № 5 танцует в кругу.
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x = 138, y = 138, rule = B3/S23
o7bo2bo$64b4o5b4o$65b2obo3bob2o$66b3o3b3o$67bo5bo!
P.S. Мне просто лень рисовать круг вручную.
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x = 1329, y = 413, rule = B3/S23

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Re: Тема Sober ABC
от Вчера, 12:10

Эта тема постепенно превращается в рассадник «туманных самодельных жаргонизмов». Это действительно более проблематично, чем ролевые игры.

«Матрёшка»? «Квадратный круг»? «Круглый квадрат»??? «Овца (осёл, бобёр)»???? «.юЮю»???? «.юЮю»????? «.уУу»??????

Все эти вещи действительно сбивают с толку посторонних, и лучшее, что я могу сказать, — это то, что они не по теме. Если мои замечания вообще не работают, я должен закрыть эту тему.
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Трезвая Азбука
Re: Тема Sober ABC
от Вчера, 13:33

Ещё один алгоритм игры. Я назову его «Часы». Да, получается, что у меня уже есть 3-4 алгоритма для рисования и графики. Перечислю: MDJ-семя, матрёшка, часы. Четвёртый вариант не считается. Потому что есть конфликт имён, и я не вижу завершения цикла, алгоритма. Когда вы рисуете геометрические фигуры в большом масштабе, появляются круги или синусоиды, ряды, прямые углы. Я действительно не хочу, чтобы вы запутались. Но вот вам пример 5-минутных часов. Сейчас 13:05. Внутренняя точка — это часы, внешняя точка — минуты. А секунды... Я ещё не решил!
Код: Выбрать все / Показывать в программе просмотра

x = 39, y = 42, rule = B3/S23
Также было бы неплохо графически отобразить соотношение времени от миллисекунд до столетий. Они кажутся десятичными, но внутри находятся 7, 12, 29, 30, 31, 60-битные числовые системы. АЛГОРИТМ СИНХРОНИЗАЦИИ. Я НЕ МОГУ ОПИСАТЬ ПЕРВОНАЧАЛЬНЫЙ ЦИКЛ СЛОВАМИ. Я ОБЪЯСНЮ ТОЛЬКО ДВИЖЕНИЕ СЕКУНДНОЙ СТРЕЛКИ СО СКОРОСТЬЮ c/4. ДИЗАЙН ЧАСОВ МОЖНО ИЗМЕНИТЬ. В моей версии всё, что указано в примере, — это моё (mdg-время? ) — СЕКУНДА ВНУТРИ, ПО ГРАНИЦЕ ЦИРКУЛЯ.


Время 13:35:25. Это очень неточно.
Код: Выбрать все / Показывать в программе просмотра

x = 39, y = 42, rule = B3/S23
3bo3bo3bo3bo$11b2ob2o3bo3b2ob2o$13bo4b3o$17bo3bo$17b2ob2o!
Время 00:00:00 и 18:00:00
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x = 39, y = 140, rule = B3/S23
7b2ob2o$18b3o$17bo3bo$17b2ob2o!
P. S. Какое время самое стойкое в моих часах. Нужно перебрать всего 12 ; 12 ; 12 = 1728 вариантов. А если вам не надоест, то измените секундную стрелку с невидимой на видимую.
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x = 501, y = 170, rule = B3/S23

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Тема «Трезвость ABC»

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отизмо
Re: Тема Sober ABC
от 31 мая 2025 года, 19:03

цвета в GolJctOnl настраиваются автоматически; остальное интуитивно понятно

примечательный Gosper-Glider-Gun-Life-Integer-Synthesis-Эрик-Анджелини
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x = 2761, y = 5, rule = B3/S23
o3bo3bo3bo3bo3bo3bo3bobob3o3bo3bo3bo3bob3o3bobo3bo!
Главный Штамп шрифтов
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x = 484, y = 254, rule = B3/S23
2o2b2o5b2o5b2o6bo2bob2o!
скрипт Фрейвы для ввода текста
Код: Выбрать все

import golly as g

letters = 42b3o!""")
ltuples = tuple(zip(*[iter(letters)]*2))
lpositions = {' ': (0, 0, 1), '!': (2, 0, 1), '"': (4, 0, 3), '#': (8, 0, 5), '$': (14, 0, 5), '%': (20, 0, 5), '&': (26, 0, 5), "'": (32, 0, 1), '(': (34, 0, 2), ')': (37, 0, 2), '*': (40, 0, 5), '+': (46, 0, 5), ',': (52, 0, 2), '-': (55, 0, 3), '.': (59, 0, 1), '/': (61, 0, 3), '0': (0, 10, 5), '1': (6, 10, 3), '2': (10, 10, 5), '3': (16, 10, 5), '4': (22, 10, 5), '5': (28, 10, 5), '6': (34, 10, 5), '7': (40, 10, 5), '8': (46, 10, 5), '9': (52, 10, 5), ':': (58, 10, 1), ';': (60, 10, 2), '<': (63, 10, 5), '=': (69, 10, 5), '>': (75, 10, 5), '?': (81, 10, 5), '@': (0, 20, 5), 'A': (6, 20, 5), 'B': (12, 20, 5), 'C': (18, 20, 5), 'D': (24, 20, 5), 'E': (30, 20, 5), 'F': (36, 20, 5), 'G': (42, 20, 5), 'H': (48, 20, 5), 'I': (54, 20, 3), 'J': (58, 20, 5), 'K': (64, 20, 5), 'L': (70, 20, 5), 'M': (76, 20, 7), 'N': (84, 20, 5), 'O': (90, 20, 5), 'P': (0, 30, 5), 'Q': (6, 30, 5), 'R': (12, 30, 5), 'S': (18, 30, 5), 'T': (24, 30, 5), 'U': (30, 30, 5), 'V': (36, 30, 5), 'W': (42, 30, 7), 'X': (50, 30, 5), 'Y': (56, 30, 5), 'Z': (62, 30, 5), '[': (68, 30, 2), '\\': (71, 30, 3), ']': (75, 30, 2), '^': (78, 30, 5), '_': (84, 30, 5), '`': (0, 40, 2), 'a': (3, 40, 5), 'b': (9, 40, 5), 'c': (15, 40, 5), 'd': (21, 40, 5), 'e': (27, 40, 5), 'f': (33, 40, 4), 'g': (38, 40, 5), 'h': (44, 40, 5), 'i': (50, 40, 1), 'j': (52, 40, 3), 'k': (56, 40, 4), 'l': (61, 40, 2), 'm': (64, 40, 7), 'n': (72, 40, 5), 'o': (78, 40, 5), 'p': (0, 50, 5), 'q': (6, 50, 5), 'r': (12, 50, 4), 's': (17, 50, 5), 't': (23, 50, 4), 'u': (28, 50, 5), 'v': (34, 50, 5), 'w': (40, 50, 5), 'x': (46, 50, 5), 'y': (52, 50, 5), 'z': (58, 50, 5), '{': (64, 50, 3), '|': (68, 50, 1), '}': (70, 50, 3), '~': (74, 50, 5)}

g.show("Click to start typing from that point")
while True:
    event = g.getevent()
    if event.startswith("click"):
        _, xs, ys, _, _ = event.split()
        ocx = cx = int(xs)
        cy = int(ys)
        break
    else:
        g.doevent(event)
g.getevent(False)

for c in g.getstring("Enter text:"):
    if c == '\n':
        cy += 10
        cx = ocx
        continue
    lx, ly, width = lpositions[c]
    clist = [(xi-lx, yi-ly) for (xi, yi) in ltuples if lx <= xi < lx+width and ly <= yi < ly+9]
    clist = [z for t in clist for z in t]
    g.putcells(clist, cx, cy)
    cx += width+1
typing.py

Ваше здоровье !
«Одна картина стоит тысячи слов, но тысяча слов, тщательно подобранных, могут нарисовать бесконечное количество картин».
- автономное письмо
forFUN: http://gol.jct.onl
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Трезвая Азбука
Re: Тема Sober ABC
от 1 июня 2025 года, 12:24

По пунктам. 1. Что это за число? Может ли оно быть в виде текста? Миллионы триллионов? Я знал, что есть число, которое было оружием Госпера! Но чтобы записать его словами, нужно слишком много времени... 2. О шрифтах. Я использовал caligraph.com для создания авторского шрифта. Я назвал его TA—TXT. Конечно, шрифт был бесплатным. Клавиатуры для кириллицы и латиницы отличаются друг от друга. И теперь я приближаюсь к спиральному шрифту для иероглифов. 3. Не могли бы вы рассказать нам больше о скрипте Python (желательно в личном сообщении)? Правильно ли я понимаю, что он преобразует текст в графику, начальную позицию игры «Жизнь»? Как это сделать! Я не понимаю Python. В школе я изучал простой Паскаль, а язык программирования Turbo Pascal появился совсем недавно. А я пишу программы на «русском» языке — scratch.mit.edu. Я никогда не закончу алгоритм настольной игры «Крестики-нолики» для троих... Я всегда занят чем-то другим.

И пункт 4. Я заслужил благодарность анонимных любителей головоломок, японских кроссвордов, за использование «случайного» QR-кода в первом из них... Короче, зашифровано! Отдел блогов прислал мне программу, которая решает и создаёт головоломки из японских кроссвордов. Так что я всё ещё не очень хороший программист. Поэтому я смело использовал новую концепцию — семена MDG. И это вызвало резонанс. Так что... я и сам понимаю опасность... извините. Пункт 5. Было очень сложно работать с игрой Life, пока она не появилась (пока я не нашёл её) на wiki-com. И я не до конца её понимаю.
Последнее редактирование выполнено Sober ABC 9 июня 2025 года в 16:03, всего редактировалось 2 раза.
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Re: Тема Sober ABC
от 2 июня 2025 года, 9:10 утра

Код: Выбрать все / Показывать в программе просмотра

x = 31, y = 31, rule = B3/S23
2bo$8b2obo$10bo$11b2o$11b2o!
Нам ещё многое предстоит сделать. Но это просто красивый набор из 7 мигающих огоньков с 4 цветками на них. Или Гершели в противофазе...
Код: Выбрать все / Показывать в программе просмотра

x = 30, y = 31, rule = B3/S23
o2b2obo$10bobo3bo$9bo3bo3b2o$10bobo4b2o$7bo3bo$8bobo$9bo!

Код: Выбрать все / Показывать в программе просмотра

x = 53, y = 51, rule = B3/S23
2obo$11bo8bo$21b3o$21b3o$21b2o$23bo!

Код: Выбрать все / Показывать в программе просмотра

x = 31, y = 31, rule = B3/S23
o10bo2b2o$3b2o3b2obo12bob2o$10bo14bo$11b2o10b2o$11b2o10b2o!

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b-двигатель
Re: Тема Sober ABC
от 3 июня 2025 года, 3:00 утра

В целом я не могу понять, что здесь происходит. Объединение множества методов не помогает выявить заметные закономерности. Существует множество других таких закономерностей, которые ни к чему не приводят.
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Re: Тема Sober ABC
от 3 июня 2025 года, 6:07 утра

Код: Выбрать все / Показывать в программе просмотра

x = 197, y = 17, rule = B3/S23
69bo6bobo114b3o$76b2o114b3o$191bobo$191b2o!
Есть момент, когда буква f перемещается за пару ходов... Я выделил отлёт 3 планеров... И если вы соберёте такие «случайные» узлы, то получите двойную геометрию. Личная коллекция из семи цветов? И мы отдохнём и — да! В общем, похоже, что я прав, и MDJ-семя растёт более длинными шипами, как скалолазы, если вы ищете близлежащие планеры или... Три сразу из одного случайного места.
Код: Выбрать все / Показывать в программе просмотра

x = 24, y = 15, rule = B3/S23
o3bo3bo2bo6bo2bo$bo4bo2b2o3b2ob2obobo$7b2o5b5o2bo$16bo!
Если вы измените фазу в мигающем свете, то всё закончится двумя блоками, а не буханкой и мигающим светом. Да, это игра... Интересно!

Если вы добавите блоки из пушки Госпера, то на 119-м ходу появится несуществующая Гершель. Что это значит?

Но нет, там не было ни одного пикселя.
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Re: Тема Sober ABC
от 4 июня 2025 года, 7:32 утра

Тени деревьев MDJ вырастают из шести-семи семян. Это что-то вроде ряда...
Код: Выбрать все / Показывать в программе просмотра

x = 291, y = 5, rule = B3/S23
Если в моей терминологии (словарном запасе) от Гершеля до Патерны есть хоть крупица mdj-семени. Тогда... Русская буква .sCs. произносится как ce. Пусть s также будет волшебным семенем, из которого вырастет куст симметрии (антиасимметрии). Что ж, скорость света — это та же буква.
Code: Select all / Show in Viewer

x = 174, y = 5, rule = B3/S23
!

Вероятно, есть целый подраздел, в котором обсуждаются генераторы с периодом 2. Я нашёл его здесь... Для собственной синусоидальной волны.
Code: Select all / Show in Viewer

x = 10, y = 17, rule = B3/S23
4$b2ob2o$bo3bo$2b3o$3bo$3bo$2b3o$bo3bo$b2ob2o!
Last edited by Sober ABC on June 5th, 2025, 10:14 am, edited 2 times in total.
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Sober ABC
Re: Sober ABC's thread
Post June 4th, 2025, 12:30 pm

Code: Select all / Show in Viewer

x = 99, y = 53, rule = B3/S23
The harmonica. But radii, like circles, are difficult to draw...
Code: Select all / Show in Viewer

x = 168, y = 36, rule = B3/S23
Sine or cosine?
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b-engine
Re: Sober ABC's thread
Post June 4th, 2025, 4:29 pm

Sober ABC wrote: ;
The harmonica. But radii, like circles, are difficult to draw...
There's no need to draw a circle in Conway's Life. There's a need of hassling objects in Conway's Life.
(See hassle)
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Sober ABC
Re: Sober ABC's thread
Post June 4th, 2025, 5:19 pm

So the question has matured. You don't have to answer. Why can't you draw a circle? How does an easy math problem differ from a hard one?
Code: Select all / Show in Viewer

x = 145, y = 9, rule = B3/S23
13b4o!
В этом виноваты не автомобильные переводчики, а сама поисковая система... Если я введу в поле поиска не по-английски: "все узоры в виде кругов в игре Conway's Life". Найду ли я подходящую статью? Есть ли какая-нибудь тема на форуме?
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b-engine
Re: Sober ABC's thread
Post June 5th, 2025, 2:39 am

Sober ABC wrote: ;
So the question has matured. You don't have to answer. Why can't you draw a circle? How does an easy math problem differ from a hard one?
It's not how it's easy or hard. It's the problem of notability. Drawing a circle doesn't yield anything other than methuselah.
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Sober ABC
Re: Sober ABC's thread
Post June 5th, 2025, 5:52 am

Code: Select all / Show in Viewer

 x = 10, y = 21, rule = B3/S23
4$4b2o$3bo2bo$2bo4bo$bo6bo$bo6bo$2bo4bo$3bo2bo$4b2o!
Strange. By drawing a circle, I sometimes got a drawing... Well, and, in particular, my favorite theme is a large number of iterations through Herschel to Patern, which develops very much due to the circle and square. It's very strange that it doesn't do anything, even though the fame of the game is Life... "Gives" an algorithm of infinite theoretical growth. So how do I find the name of a periodic rhombus structure-a circle the size of two horizontal and two diagonal? Scroll through the library of pattern names piece by piece?

Found. But it's a very strange search engine. While I was looking, I realized that the ostelator from period 3 (the name of the star) fits the concept of a rectangular circle. Octagon-2. So I know how to use the search... I just don't understand why complicate it? And I believe, I trust that simple geometric shapes in a large workshop will not give anything interesting. But... Random patterns are random in different ways!

Yes, it's very strange. Why are there different rules in Conway's cellular algorithm? On one site, the round rectangle lives, repeats correctly, on the second - incorrectly. But in both cases, the name is the same!


What's interesting about changing the rules of a cellular automaton? Why invent new cellular automata? Why simplify the simple? What does this practically mean? Why change the law of theoretical birth and death?
Code: Select all / Show in Viewer

x = 108, y = 46, rule = B3/S23
8bo2bo$14bo16bo30b8o21b4o10b2o$15b16o!

Last edited by Sober ABC on June 5th, 2025, 6:45 am, edited 1 time in total.
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ec1263f3
Re: Sober ABC's thread
Post June 5th, 2025, 6:36 am

Sober ABC wrote: ;
[...] So how do I find the name [...]? Scroll through the library of pattern names piece by piece? [...]
More or less, yes. It is a good idea to spend some time reading about what is already known.
While there is no guarantee that you will find what you were looking for, you will likely learn more about the "state of the art".
Sober ABC wrote: ;
[...] And I believe, I trust that simple geometric shapes in a large workshop will not give anything interesting. But... Random patterns are random in different ways!
Sometimes, a simple geometric shape will give something interesting. For example, you can verify yourself that a line of 10 alive cells evolves into a period-15 oscillator, which is known as the pentadecathlon:
Code: Select all / Show in Viewer

x = 10, y = 1, rule = B3/S23
10o!
The pentadecathlon is certainly interesting; however, it's already known. Other patterns resulting from "simple geometric shapes" are also likely to be already known, simply because other people likely did draw the same geometric shapes earlier, possibly as early as in 1970s.

I suggest to check related discussion: "Can someone identify this GoL pattern?"
learn to protect yourself against stray gliders and sparks and self-destruct mechanisms (Life Tips & Tricks) :idea:
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Sober ABC
Re: Sober ABC's thread
Post June 5th, 2025, 6:55 am

Thank you. I've said it more than once... This forum helps me a lot to play Life. At least you can turn your imagination on and off on your own!
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Sober ABC
Re: Sober ABC's thread
Post June 5th, 2025, 10:31 am

Sober ABC wrote: ;

The harmonica. But radii, like circles, are difficult to draw...
Code: Select all / Show in Viewer

x = 74, y = 20, rule = B3/S23
3o$38bo3bo23bo$38b2ob2o23bo$65b3o$64bo3bo$64b2ob2o!
It's time to learn how to cite yourself and bring a thought to an end. Stable location of the flashing lights.

Code: Select all / Show in Viewer

x = 85, y = 96, rule = B3/S23
The pulses inside can be changed at your discretion, but you can't move the sine wave pixels.
Code: Select all / Show in Viewer

x = 107, y = 42, rule = B3/S23
3bo3b2ob2o$b3o65b3o$o3bo63bo3bo$2ob2o63b2ob2o!

mdj-seed in 1 pixl
Code: Select all / Show in Viewer

x = 118, y = 64, rule = B3/S23
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b-engine
Re: Sober ABC's thread
Post June 5th, 2025, 11:39 am

Making sine waves is not a way to make discoveries in Conway's Life. In fact, Conway's Life is not for pictures at all.
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Sober ABC
Re: Sober ABC's thread
Post June 5th, 2025, 2:43 pm

Code: Select all / Show in Viewer

x = 41, y = 51, rule = B3/S23
ob2o3$34bo$35bo$33b3o!
If it weren't for creativity and the letter... I wouldn't have noticed the block either. The location of the block is such that a spaceship also falls from Herschel (in addition to the two gliders).
In my terms. In addition to two apples, one pear falls from the mdg-seed.

Damn, it's complicated out there... Details...

It's a pity that you can't put a static block there, it doesn't fit - it can't stand the time. Getting old? Getting younger? From Herschel to the letter l-O (.uUu.). Another mdj-seed, more precisely, the crown of the tree.
Code: Select all / Show in Viewer

x = 108, y = 64, rule = B3/S23
2ob2o3bo3b2ob2o$b3o65b3o$o3bo63bo3bo$2ob2o63b2ob2o!
Iterations 2389 (gave birth to the letter .uUu. by 2474) from mbg—seed are sinusoidal-cosine waves with a dot.
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ec1263f3
Re: Sober ABC's thread
Post June 5th, 2025, 10:32 pm

In this case, you don't really have to put in that 12-bit configuration directly in the pattern, and putting a block directly isn't necessary either. Instead, a simple beehive will do the same thing, and can be present in the initial pattern. Compare generation 85 of the following pattern (which is just a collision between a Herschel and a beehive):
Code: Select all / Show in Viewer

#C [[ ZOOM 6 STOP 85 ]]
x = 4, y = 13, rule = B3/S23
3bo$bobo$b3o$bo6$bo$obo$obo$bo!
Sober ABC wrote: ;
Code: Select all / Show in Viewer

x = 41, y = 51, rule = B3/S23
ob2o3$34bo$35bo$33b3o!
If it weren't for creativity and the letter... I wouldn't have noticed the block either. The location of the block is such that a spaceship also falls from Herschel (in addition to the two gliders).
[...]

Damn, it's complicated out there... Details...

It's a pity that you can't put a static block there, it doesn't fit - it can't stand the time. [...]
In general, it is better to begin with what is possible to do entirely through interactions "within the Life universe". As soon as there are arbitrary manipulations, or configurations that cannot possibly appear there, everything tends to become less interesting.

As an analogy, even though you could "solve" Rubik's cube merely by disassembling it and reassembling it back, that is not what people mean by solving the puzzle. Disassembling and reassembling is "cheating"; it makes everything way too easy to count as interesting. There are rules, and the puzzle needs to be solved while following all of the rules.
biggiemac wrote: ;
[...]
So if we allow disassembling and reassembling the cube as a "thing we can do" we get what I will call the "cheater group." It is clearly bigger than the Rubik's group, because you can get every reachable pattern but also a large number of unreachable patterns.

Say we start at an unreachable pattern but don't know it. We would try to solve the cube, only to run into a problem near the end, either a corner twisted out of whack or an edge combination that is impossible to fix. By attempting to solve this cube, we have explored one of the "cosets" of the Rubik's group within the cheater group. A coset in layman's terms is just a copy of one group inside a bigger group, where you can't get to where you want using only the smaller group's actions.

Back to spaceships.
[...]
learn to protect yourself against stray gliders and sparks and self-destruct mechanisms (Life Tips & Tricks) :idea:
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Sober ABC
Re: Sober ABC's thread
Post June 6th, 2025, 5:59 am

This 12-bit configuration (the letter symbol.uUu.) is the main purpose of this conversation. I want to collect a collection of Russian alphanumeric characters that can be replaced with standard, well-known initial blocks and flashing lights using Herschel. A wonderful example. Thank you for helping me find a stable block. But it's alphovit that interests me. In fact, this is the first letter in my collection. A zero with three pluses doesn't count!
Sober ABC wrote: ;

2. Zero and three crosses. The standard.
Code: Select all / Show in Viewer

x = 11, y = 9, rule = B3/S23
5bo$4b3o$5bo2$4b3o$bo2bobo2bo$3obobob3o$bo2bobo2bo$4b3o!

As for the problem of the discrepancy between theory and practice, it was scientific books and articles that helped me compare the theorems of geometry according to Euclid and Lobochevsky. I was very surprised that Lobochevsky was not bad and did not break the Rubik's cube.
Last edited by Sober ABC on June 6th, 2025, 6:53 am, edited 1 time in total.
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Sober ABC
Re: Sober ABC's thread
Post June 6th, 2025, 6:04 am

Code: Select all / Show in Viewer

x = 66, y = 40, rule = B3/S23
So! Hurray! The first complex letter of the Russian alphabet has been found. This time I'll collect the rest of the letters. I hope my collection will be complete. And I accidentally added 5 pixels to draw shapes by hand. I thought the Internet would be buggy, but then Herschel and Uly turned into two flashing lights and a glider.
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Sober ABC
Re: Sober ABC's thread
Post June 6th, 2025, 6:23 am

Code: Select all / Show in Viewer

 x = 34, y = 33, rule = B3/S23
obo$6b3o9bobo$18b3o$19b2o$19b3o$19bobo$19b3o!
:o
Is it the letter ya? It grows with mgj-seed, which is a bush and the letter C.

Why is she so not beautiful...
Code: Select all / Show in Viewer

x = 4, y = 9, rule = B3/S23
3o$obo$3o$b2o$b3o$bobo$bobo$bo$2o!

That's more fun, but not perfect...
Code: Select all / Show in Viewer

x = 16, y = 24, rule = B3/S23
5b2o$2b3o5b3o$2bobo5bobo$2b3o5b3o!
Next.
Code: Select all / Show in Viewer

x = 11, y = 129, rule = B3/S23

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Sober ABC
Re: Sober ABC's thread
Post June 6th, 2025, 1:31 pm

Code: Select all / Show in Viewer

x = 310, y = 265, rule = B3/S23
2ob2ob2o$177b2ob2ob2o2$180b2o$180b2o!

I changed 2 techniques. 1st: Adding a point along the contour. I used it to find the Herschel crown. And in order not to get confused, I used the 2nd technique: a pixel of 4 and 1 between. It turns out that my favorite basic figures (suggested on the forum) interestingly live according to the 2nd method. We need to pause. Continuation.


Next.
Code: Select all / Show in Viewer

x = 1522, y = 510, rule = B3/S23
2o$403b2o!
Last edited by Sober ABC on June 6th, 2025, 3:54 pm, edited 2 times in total.
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b-engine
Re: Sober ABC's thread
Post June 6th, 2025, 3:14 pm

If your discoveries are only methuselahs, you have no reason to not getting banned (but not reason to ban you either).
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Sober ABC
Re: Sober ABC's thread
Post June 8th, 2025, 7:50 am

Random kings are just the thing. For example, the Growing pi ship. I'm just starting to think about the big sub-topics of the forum. How I get random answers. I want to raise the topic of a two-day table. And I can't remember the exact title of filling in the field with stripes. Pseudo laundry tables? I have an idea to make such a table so that I can plant MDG seeds inside and around its perimeter.

I can't physically calculate that much. I don't have time to arrange everything beautifully.

Code: Select all / Show in Viewer

x = 8, y = 12, rule = B3/S23

$$$$$$$$$$$$$$$$$$$$$$

3bo$2bobo$3bo2$b2ob2o$bo3bo$2b3o$3bo$3bo$2b3o$bo3bo$b2ob2o


$$$$$$$$$$$$$$$$$$$$$
2$5bo$4bobo$5bo2$3b2ob2o$3bo3bo$4b3o3$4b3o$3bo3bo$3b2ob2o!

I thought it was wrong. Yes, definitely! We need to be more responsible about ourselves and the text. It turned out to be some kind of inside-out zero (mdj-starting point 2) and three pluses.
Sober ABC wrote: ;

2. Zero and three crosses. The standard.
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b-engine
Re: Sober ABC's thread
Post June 8th, 2025, 8:31 am

All your jargons are confusing me. Does repeated violations of rule 4 worth a warn?
Most of your invented terms look like nonsense to outsiders. And don't ignore warnings.

EDIT:
hotdogPi wrote: ;
Surprisingly, the above post (well, above if my post didn't start a new page) appears to not be a spambot. I can't quite tell, but using Google Translate makes me think it's actually on topic.
Things start to get worse here. Although there's only a single user involved, self-invented jargons are totally nonsense to outsiders, and none of the posts make an actually useful contribution.
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Sober ABC
Re: Sober ABC's thread
Post June 8th, 2025, 10:27 am

Sober ABC wrote: ;
I want to raise the topic of a two-day table.
"Billiard tables" include periodic configurations in which the "rotor" (the changing part) is located inside the "stator" (the unchanging part).

Without explanations, the game Life becomes not interesting. It is a pity that there is a rule clause that prohibits using new words to name already known starting patterns. The example with the letter .uUu is very important to me. I am sincerely glad and grateful that you helped me find the collision of Ulia with Herschel, but it does not contain the letter .uUu. A little-used, low-weight flashing light that sells out in two units.

How do I make sure that those who don't like it don't get into my sandbox? And there are those who will help!
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Трезвая Азбука
Re: Абсолютно бесполезные шаблоны, недостойные шаблонов
от 16 апреля 2025 года, 20:49

С помощью этой огромной коробки я собрал то, что искал. Сеялку. Спасибо за помощь! Она кривая и непрактичная... А термин MDJ следует отделять от слова «семя MDJ» дефисом. Потому что это означает, что Гершель состоит не только из B-гептомино. Вот что означает «семя MDJ» в моём понимании.
Код: Выбрать все / Показать в программе просмотра

x = 644, y = 892, rule = B3/S23

Почему он не копируется правильно? Шаг расширения — четыре. Вторичные семена MDJ высеваются по-разному. Я нашёл позицию, где мусар удаляется на два блока в 1 ряду. Но он не пострадал... К тому же, исходный сеятель был затянут. Чёрт возьми!
Код: Выбрать все / Показать в программе просмотра

x = 644, y = 892, rule = B3/S23
Код: Выбрать все / Показать в программе просмотра

x = 2196, y = 3710, rule = B3/S23
$517bo24b3o3b3o112bo4b3o586bo119bo4b3o$543bo!

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x = 856, y = 1314, rule = B3/S23
6b3o17bo3b5o3bo$146bo2bo2bob2o22b3o$146b3o3b3o24bo$153bo!

Код: Выбрать все / Показать в программе просмотра

x = 253, y = 82, rule = B3/S23
o148b2o3b2o!

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Трезвая Азбука
Re: Абсолютно бесполезные шаблоны, недостойные шаблонов
от 7 мая 2025 года, 12:17

Однако здесь есть темы, связанные с творчеством. Спасибо за совет и цитату. Русский алфавит добавил эту тему в конце страницы 37. Тогда я добавлю латинские буквы в своём стиле. Шрифт не должен быть уменьшен. Ух ты, мне нужно попробовать написать свою фамилию латиницей. Спасибо.
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конфокалоид
Re: Абсолютно бесполезные шаблоны, недостойные шаблонов
от 7 мая 2025 года, 12:28

Sober ABC написал: ;
Однако здесь есть темы, связанные с творчеством. [...]
Когда дело доходит до творчества при непосредственном изучении CGoL и других/связанных с ним клеточных автоматов, когда дело доходит до реального обсуждения по теме того, что в настоящее время известно о CGoL/CA, чего в настоящее время можно достичь с помощью CGoL/CA, какие задачи остаются открытыми, а какие решены, каков статус исследований, лежащая в их основе математика и возможные конструкции.

Однако такие вещи, как «креативность в обсуждении не по теме» или «креативность в нарушении правил форума», здесь приветствуются гораздо меньше. В конце концов, если это не способствует пониманию/знанию CGoL/CA или не приводит к пониманию/знанию CGoL/CA, то это не по теме.

Например, я не понимаю, как «термин MDJ» или ваша фраза «семя MDJ» могут способствовать пониманию/знанию «Жизни» Конвея или других клеточных автоматов. Насколько я могу судить, это бесполезный термин, он неоправданно усложняет понимание того, что вы имеете в виду, и, очевидно, всегда есть более понятный способ сказать то, что вы хотели сказать (даже если в данном случае может быть неясно, что именно вы хотели сказать из-за запутанной формулировки).
127:1 B3/S234c Пользователь: Confocal/R (изотропная CA, неполная)
Маловероятные события случаются.
Моё молчание не означает ни согласия, ни безразличия. Если я с чем-то не соглашался в прошлом, то, пожалуйста, не воспринимайте моё молчание как что-то, что может это изменить.
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Необходима цитата
Re: Шаблоны
от 7 мая 2025 года, 13:45

Sober ABC написал: ;
Однако здесь есть темы, связанные с творчеством. Спасибо за совет и цитату. Русский алфавит добавил эту тему в конце страницы 37. Тогда я добавлю латинские буквы в своём стиле. Шрифт не должен быть уменьшен. Ух ты, мне нужно попробовать написать свою фамилию латиницей. Спасибо.
Требуется ссылка на источник написал: ;
Вот русский алфавит, в котором буква «О» находится посередине.
Код: Выбрать все / Показать в программе просмотра

!
Может ли кто-нибудь воспроизвести слоговую азбуку катакана?
Код: Выбрать все / Показать в программе просмотра

x = 41, y = 47, rule = B3/S23
obobo3bo$2b2o2b2o2bob4o3b3o2bo2bo2bo3bo!
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Аватар пользователя
Трезвая Азбука
Re: Абсолютно бесполезные шаблоны, недостойные шаблонов
от 7 мая 2025 года, 19:28

О нет! Я совсем не знаю настоящих иероглифов катаканы. Полный ноль. Мне просто пришла в голову идея писать буквы буквами... Я искал переводчики с русского на китайский или японский, но не нашёл ни одного. Так что спиральные иероглифы — это моя фантазия. И интересно было бы адаптировать их в классический клеточный автомат.
Код: Выбрать все / Показать в программе просмотра

x = 195, y = 21, rule = B3/S23
o8b2o3bo$180b11o3bo$189b2o3bo$180b15o!
На бумаге всё получилось, но на мониторе оказалось сложнее. Буквы должны быть в масштабе 2:1 и 1:2 (10:5 5:5 5:10). Они должны быть скручены одинаково...
Последнее редактирование выполнено Sober ABC 13 мая 2025 года в 11:19, всего редактировалось 3 раза.
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безымянный 4798
Re: Абсолютно бесполезные шаблоны, недостойные шаблонов
от 7 мая 2025 года, 20:14

Использование порядка чтения:
Код: Выбрать все / Показать в обозревателе

x = 30, y = 15, rule = B3/S23
17bo2b9o$17bo2bo4bo3bo$17bo2b6o3bo!
НенамеНет!
https://codeshare.io/GbKRV2
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post May 9th, 2025, 8:08 am

Image


I've already done this 3 times.I still haven't brought the number of letters in the hieroglyph to 10. For some reason, the template does not work as a code. At least I took a screenshot. And I lost the topic about "my name".

The most difficult thing is that it takes at least six alphabetic scales to create the original spiral hieroglyphs.

The most important and pleasant thing is that you understand me!

English.
Code: Select all / Show in Viewer

x = 317, y = 115, rule = B3/S23
Russian.
I'm finishing the finishing template.
Code: Select all / Show in Viewer

x = 210, y = 44, rule = B3/S23
b7obo$obo4bo4bo$obob7obo$obo9bo$13o!


Ю
Code: Select all / Show in Viewer

x = 401, y = 48, rule = B3/S23
b9o11bobo7bo$obobo11bo24bob11o66bob9o11bob9o$ob15o$$$$$
bo$o24bo$26o!

Chinese. Word patterns from 1 to 10 letters, as it were.
Code: Select all / Show in Viewer

x = 312, y = 145, rule = B3/S23

As far as I understand, there is not enough RAM in my office for large paintings. Well, don't!
Last edited by Sober ABC on May 23rd, 2025, 8:55 am, edited 9 times in total.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post May 13th, 2025, 6:11 am

MDJ-79150
Code: Select all / Show in Viewer

x = 73, y = 5, rule = B3/S23
bo$2bob3o3bob3ob3o35bo3b3o3bob3ob3o!
What is the name of this Herschel summation theorem?
MDJ-79150 + MDJ-79150 ; MDJ-79150^2
Code: Select all / Show in Viewer

x = 194, y = 19, rule = B3/S23
o3bo$189b5o!
No comments. The number of the Victory carriage for the 80th anniversary.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post May 23rd, 2025, 2:44 pm

Code: Select all / Show in Viewer

 x = 192, y = 16, rule = B3/S23
$180bobo5b2o$181bo!
The rock climber "Herschel" is only the second generation.
Code: Select all / Show in Viewer

x = 151, y = 16, rule = B3/S23





Is there a limit on the number of characters for each entry? Why the codes stopped displaying correctly. Why don't they work right away?
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post May 24th, 2025, 12:06 pm

The magic square of possibilities turned out to be 9x11 pixels in size. If it is expanded perpendicular and diagonally, it turns out... It turns out a nice limit. I call it the MDJ field. For example, the minimum rectangle can be expanded horizontally by only 33 pixels, and vertically by 0 pixels. And I hinted about the aspect ratio of a 9x10x11 paralepiped in my first arithmetic puzzle, which I called "let's share infinity equally." There, right, the aspect ratio is 3x4x5, but I meant the properties of the Egyptian triangle there. And then the decimal point boundary and the volume loom.
Code: Select all / Show in Viewer

x = 15, y = 18, rule = B3/S23
2o3$4b3ob3o$3bob2ob2obo$3bobo3bobo$4bo5bo!
I just want to protect my copyrights. However, the rules prohibit the use of third-party resources. Therefore, please write to me in a personal message, and I will send you the author's translation of my assignment, published back in 2013/11/08. If anyone is interested...
Code: Select all / Show in Viewer

x = 15, y = 17, rule = B3/S23
3$4b3ob3o$3bo7bo$3bo2bobo2bo$4b2o3b2o!
In both versions, the size of 9x11 is approximately zero square meters.

From 9x11 to 38x48. I thought there would be a multiple increase. How much has the perimeter of the rectangle increased? 38*48/(9*11)=18,(42) or in the form of an integer fraction. 19*2*3*16/(3*3*11)=19*32/33


The round bed did not work out, but I will continue the experiment!
Code: Select all / Show in Viewer

x = 245, y = 154, rule = B3/S23
o3$2bo$obo$3o$o!
A round bed of Herschels (mdj seeds) consists of at least 6. Of the four Herschels (the smallest mdj seeds), it was not possible to cast a "quadrate" circle.
Code: Select all / Show in Viewer

x = 172, y = 119, rule = B3/S23
o$obo$3o$o21$79b3o$80bo$78b3o12$126b3o$128bo$127b3o!
Last edited by Sober ABC on May 27th, 2025, 6:19 pm, edited 3 times in total.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post May 26th, 2025, 11:03 am

Code: Select all / Show in Viewer

x = 209, y = 35, rule = B3/S23
3b2o!
1. The upper right corner of the zero square of the field (9x11 rectangle) under the MDJ seed is offset by 16 steps (pixels) diagonally or 4 light-color speeds.

2. Flying through the foliage of an MDJ tree or a spiral (Herschel crown) does not interfere with the flight. The airframe is disassembled and assembled synchronously.

3. The departure of the gliders from randomness as close as possible to each other... In Gosper's main first gun, you can add another one with honey. What is the maximum possible location of the outgoing bullets (gliders, gliders)? And is there such a gun or a pseudo gun?

Otherwise I'll forget what I'm working on. Is there a gun that shoots in 8 directions at once?
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b-engine
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post May 26th, 2025, 12:27 pm

Sober ABC wrote: ;
Sober ABC wrote: ;
Sober ABC wrote: ;
Sober ABC wrote: ;
I don't' know if this is a serious recurring rule violation.
Those posts (the four quoted ones as well as all the previous posts) are all multi-posts with contents that are hard to understand.
500: Internal server error. Back to homepage.
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otismo
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post May 26th, 2025, 1:15 pm

it seems as this is leading to a new "picture-think" font...

here of course we have our system of corporate LoGoS...
"One picture is worth 1000 words; but one thousand words, carefully crafted, can paint an infinite number of pictures."
- autonomic writing
forFUN : http://gol.jct.onl
ArtGallery : http://cgolart.onfav.net
VideoWS : http://conway.life
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Sober ABC
Re: Sober ABC's thread
Post May 27th, 2025, 5:32 am

Can I talk to myself when I'm weak? But seriously. Do not delete my messages. There are sandboxes. I would have my own topic on the forum, I would draw there, and that's it. And you must have your own management - this is a safety technique. So... But I do not know how to separate the code cleaner from the draft.
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Sober ABC
Re: Sober ABC's thread
Post May 28th, 2025, 3:53 pm

Can you tell me the branch form where the molds of two gliders (gliders) are selected and combined from a random broth as close as possible to each other? And there is a theme of symmetrical disintegration, isn't there? It seems like I like pushing the "starting square" apart and it's a starting combination with a double cast... Beautiful...
Code: Select all / Show in Viewer

x = 1189, y = 50, rule = B3/S23
2o26b3ob3o$1183bo$1183b2o$1182b2o$1182b3o!
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Sober ABC
Re: Sober ABC's thread
Post May 28th, 2025, 6:10 pm

I found an error...
Code: Select all / Show in Viewer

x = 154, y = 17, rule = B3/S23
2o123b2o3b2o$10b2o123b2o3b2o!

You've moved me to a separate topic! Thanks!
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Sober ABC
Re: Sober ABC's thread
Post May 29th, 2025, 6:06 am

Code: Select all / Show in Viewer

x = 1122, y = 74, rule = B3/S23
2o3$1089bo$1081b2o5bobo$1080bobo5bobo$1081bo7bo
$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$
2ob2o2b2ob2ob2o!

28 gliders flew in different directions... Can we collide them with permanent objects to get 28 "Herschels"? And destroy the three remaining sides with cubes in the pit! Oh yeah... This is a mega bouquet of flowers and seeds or a bed with mdg seeds. Oh, where would I find time or friends...
[cod

How to remove them all... Don't hit the wall!
Code: Select all / Show in Viewer

x = 3397, y = 3030, rule = B3/S23
2b2o$2519b2o2b2o$2515b2o2b2o$2515b2o!

At least I've marked the last perimeter...
Code: Select all / Show in Viewer

x = 585, y = 585, rule = B3/S23
!
Are there any other four-sided generators (pseudo-weapons)? I can increase the number of shots to 4x40...

And in the same way, 33 bullets would have to be fired. This is a personal matter for everyone. Or at least 4x33 bullets.
Last edited by Sober ABC on June 1st, 2025, 1:31 pm, edited 5 times in total.
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Sober ABC
Re: Sober ABC's thread
Post May 29th, 2025, 3:30 pm

Just a circle.
Code: Select all / Show in Viewer

x = 135, y = 127, rule = B3/S23
2o$52b2ob2ob2ob2ob2ob2ob2o$$$$$$$$$$
2o$13b2o9$24bo$23bobo$23bobo$24bo$$$$$$$$$$
2ob2ob2o$42b2ob2ob2o2b2ob2ob2o!
Why is the diameter of the circles always even? Damn it!
Code: Select all / Show in Viewer

x = 78, y = 78, rule = B3/S23
b2o2b2ob2ob2o$30b2ob2ob2o2b2ob2ob2o!
But not... I also made an even radius.
But you can't align everything exactly in the center...

And the most difficult circle is an ellipse with a diameter of 25 cells with a center of 1 cell. Such a circle is impossible... The Pi number is proven to be irrational. Therefore, it is a right ellipse. Damn, I only showed up on the third attempt.
Code: Select all / Show in Viewer

x = 273, y = 82, rule = B3/S23
2o2$30b2ob2ob2ob2ob2ob2ob2o$30b2ob2ob2ob2ob2ob2ob2o!

But the mdj tree grew out of it.
Code: Select all / Show in Viewer

x = 79, y = 79, rule = B3/S23
How difficult it was to synchronize the movement of the ball and concentrate. But the result is great! Just like the baobabs on asteroid comet B-612
Last edited by Sober ABC on June 1st, 2025, 8:35 am, edited 10 times in total.
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LWSSONHWSSONLWSS
Re: Sober ABC's thread
Post May 29th, 2025, 3:59 pm

Why did you 5x multipost, Sober ABC?
Code: Select all / Show in Viewer

x=7, y=16, rule=B3/S23
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hotdogPi
Moderator
Re: Sober ABC's thread
Post May 29th, 2025, 4:08 pm

LWSSONHWSSONLWSS wrote: ;
Why did you 5x multipost, Sober ABC?
Even though I was the one to split the thread, I would consider this a "personal sandbox" thread. Multiposting is considered to be allowed in those types of threads.
User:HotdogPi/My discoveries

Periods discovered:

All evens up to 128 except 52,58,78,82,92,94,98,104,118,122

5-15,;-;,;;,51,63,65,73,75
1;;;;;,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
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Sober ABC
Re: Sober ABC's thread
Post May 29th, 2025, 4:35 pm

And what is the 5 message rule? And who did I send them to? No, I don't send personal messages to anyone. I understand that talking to yourself is not necessary... But I can't help myself. Some of my messages are too long, some are too short. So... I'm sorry. And thank you for your understanding and help.
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Sober ABC
Re: Sober ABC's thread
Post May 30th, 2025, 8:14 am

Sober ABC wrote: ;
Code: Select all / Show in Viewer

x = 1122, y = 74, rule = B3/S23
2o3$1089bo$1081b2o5bobo$1080bobo5bobo$1081bo7bo!


I actually did this pulsar compression... The base was made of two side-by-side projectiles. As they are rightfully called. Overall, I liked another sketch with a password dropout. Draft. And mgd is a seed in a piggy bank of standard figures. I haven't figured out what to call it yet. Once again, I will ask those who read my twig. If you find a double shot in the broth(the closest possible arrangement of gliders is less than in Gosper's gun) send it to me.
Code: Select all / Show in Viewer

x = 17, y = 38, rule = B3/S23



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otismo
Re: Sober ABC's thread
Post May 30th, 2025, 6:41 pm

I thought you might like this
Code: Select all / Show in Viewer

# [[ AUTOSTART TITLE "Rabbits Synth In Pulsar Synthesis Field XXX" ]]
# [[ ZOOM 1.0 ]]
x = 721, y = 512, rule = B3/S23
o$708b2o6bo$708b2o6bo3$716b2o$716b2o10$703b2o$703b2o!
also some Life Integer Constructions
Code: Select all / Show in Viewer

x = 156, y = 84, rule = B3/S23
try going to

http://gol.jct.onl

and drawing this
this is a phase of Jan Koks Galaxy
this is a phase of Jan Koks Galaxy
GolJctOnl-Koks-Galaxy-SS.png (38.7 KiB) Viewed 3143 times
Cheers !
"One picture is worth 1000 words; but one thousand words, carefully crafted, can paint an infinite number of pictures."
- autonomic writing
forFUN : http://gol.jct.onl
ArtGallery : http://cgolart.onfav.net
VideoWS : http://conway.life
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Sober ABC
Re: Sober ABC's thread
Post May 31st, 2025, 3:56 am

Yes, but I looked. Like it.
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Sober ABC
Re: Sober ABC's thread
Post May 31st, 2025, 9:52 am

otismo wrote: ;
try going to
I haven't figured out the colors yet.
And the new cellular automata are confusing me. As I understand it, the properties of the cellular automaton are switched on the site?
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 26th, 2025, 6:19 pm

hth3 wrote: ;
What does "MDJ" mean?
Да, это прекрасные состояния, которые приводят к Гершелю (би-пентомима). Я собираю исходные позиции. Состояния, которые приводят к... обратному ходу игры.
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confocaloid
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 26th, 2025, 7:31 pm

Forum rule 2a ( viewtopic.php?f=3&t=2092 ):
[...] This is an English-language academic forum:
[...] Minor usage of other languages is acceptable; entire posts in other languages are not. [...]
Forum rule 4:
[...] This is an academic forum, not a chat or microblogging platform. Please spend some time doing some research to familiarize yourself with what is and isn't already known about the Game of Life before posting your discoveries. [...]
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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b-engine
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 27th, 2025, 12:52 am

Sober ABC wrote: ;
Да, это прекрасные состояния, которые приводят к Гершелю (би-пентомима). Я собираю исходные позиции. Состояния, которые приводят к... обратному ходу игры.
According to Google Translate, this means:
Yes, these are beautiful states that lead to Herschel (bi-pentomime). I collect the starting positions. States that lead to...the reverse course of the game.
500: Internal server error. Back to homepage.
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confocaloid
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 27th, 2025, 1:54 am

b-engine wrote: ;
[...] According to Google Translate, this means:
Yes, these are beautiful states that lead to Herschel (bi-pentomime). I collect the starting positions. States that lead to...the reverse course of the game.
Assuming that Google Translate makes sense and assuming that "reverse course of the game" means finding predecessors, it's worth noting that a large number of Herschel predecessors can be found in existing databases.

octohash database:
Code: Select all / Show in Viewer

x = 3208, y = 78, rule = B3/S23
1219bo129bo!
octo3obj database:
Code: Select all / Show in Viewer

x = 3277, y = 591, rule = B3/S23
2242bobo443bo511bo!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 27th, 2025, 10:27 am

Thank you, I'm really interested in this. But in the given variants there were not two gliders and the number 9 or 2. I'm looking for the rarest options.
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b-engine
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 27th, 2025, 11:07 am

Sober ABC wrote: ;
Thank you, I'm really interested in this. But in the given variants there were not two gliders and the number 9 or 2. I'm looking for the rarest options.
It's impossible to synthesis Herschel using 2 gliders, and "9" or "2" isn't even a pattern.
500: Internal server error. Back to homepage.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 27th, 2025, 11:24 am

Sober ABC wrote: ;
Code: Select all / Show in Viewer

x = 10, y = 13, rule = B3/S23
2$4bobo$5b2o$5bo2$5b2o$4bobo$6bo!
And he pushed the two gliders so that they gave birth to the MDJ seed. Hurray! I did it! Although the help was unexpected, it was quite worthy!
There are two possible ways.
Code: Select all / Show in Viewer

x = 4, y = 7, rule = B3/S23
obo$b2o$bo2$b2o$bobo$bo!
A disappearing turn. Precisely! I don't collect templates.
Code: Select all / Show in Viewer

x = 10, y = 8, rule = B3/S23
$2bo$bobo$5b2o$5bobo$5bo!
Rotate 90 degrees at the speed of light. I think it was found a long time ago... I would like to find in databases a 90-degree reflector pattern of gliders moving away from the center (for example, Gosper guns).
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b-engine
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 27th, 2025, 11:44 am

Sober ABC wrote: ;
There are two possible ways.
Code: Select all / Show in Viewer

x = 4, y = 7, rule = B3/S23
obo$b2o$bo2$b2o$bobo$bo!
No, this is the synthesis of B-heptomino.
Sober ABC wrote: ;
A disappearing turn. Precisely! I don't collect templates.
Code: Select all / Show in Viewer

x = 10, y = 8, rule = B3/S23
$2bo$bobo$5b2o$5bobo$5bo!
Rotate 90 degrees at the speed of light. I think it was found a long time ago... I would like to find in databases a 90-degree reflector pattern of gliders moving away from the center (for example, Gosper guns).
This V-spark reflecting glider is already known. Banana spark could also reflect gliders.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 28th, 2025, 5:39 am

Could you tell me where Conway's closed-loop cellular automata have gone? When the playing field is closed both vertically and horizontally. It's a big question of scale! The question of integral and differential!
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confocaloid
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 28th, 2025, 5:46 am

Sober ABC wrote: ;
Could you tell me where Conway's closed-loop cellular automata have gone? When the playing field is closed both vertically and horizontally. It's a big question of scale! The question of integral and differential!
I've no idea what is meant by "integral and differential" here, those topics don't appear to be relevant in this particular case.

If you are asking about how to evolve patterns in a toroidal universe (torus), then here is an example. It should work in Golly as well.
Code: Select all / Show in Viewer

x = 3, y = 3, rule = B3/S23:T41,19
bo$2bo$3o!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 28th, 2025, 9:24 am

Yes, thanks. That's what I need! I'll figure out how to create this frame. Now I'm interested in the implementation of "Herschel", exactly how it repeats in the Torah.
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unname4798
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 28th, 2025, 12:13 pm

islptng wrote: ;
Maybe he/she should PM to someone that can speak Russian to help he/she to post?
I can speak Russian.
"Я могу говорить по-русски"
UnnameNet!
https://codeshare.io/GbKRV2
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 28th, 2025, 3:48 pm

Sober ABC wrote: ;
5.1.
Code: Select all / Show in Viewer

x = 996, y = 4, rule = B3/S23:T996,900
o5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo!
Super cord! Does it have a periodicity?
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unname4798
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 28th, 2025, 6:05 pm

Sober ABC wrote: ;
Sober ABC wrote: ;
5.1.
Code: Select all / Show in Viewer

x = 996, y = 4, rule = B3/S23:T996,900
o5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo!
Super cord! Does it have a periodicity?
Code: Select all / Show in Viewer

x = 6, y = 4, rule = B3/S23:T6,900
2bo$2ob2o$2ob2o$5bo!
That is a wave. It repeats only on the left and on the right edges. It's an almost replicator based on pulsars.
Here is a real example of a toroidal replicator:
Code: Select all / Show in Viewer

#R Life:T6,0
3o$bo!
UnnameNet!
https://codeshare.io/GbKRV2
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 28th, 2025, 7:27 pm

MDJ the seed in the form of the number "2" is destroyed by a wave up to two blocks long.
Is the wave like a barcode?

Code: Select all / Show in Viewer

x = 6, y = 4, rule = B3/S23:T6,900
6o$3bobo$b2o2bo$2b2obo$6o!

Yes, a double wave!
Code: Select all / Show in Viewer

x = 7, y = 4, rule = B3/S23:T7,900
7o$o3bobo$ob2o2bo$o2b2obo$7o!
A glider eater appears on the 50,000+ turn and translates the wave into a silent (Barcode)
code. I recognized this combination! Visually, a very beautiful little man with the letter H on his head. Did a man grow up with an mdg seed? That's why he's a "Herschel"! Well, or the Russian big letter En and the number Four.
Code: Select all / Show in Viewer

x = 75, y = 107, rule = B3/S23
71bobo$72bo$72bo!

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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post April 5th, 2025, 10:56 am

Code: Select all / Show in Viewer

Code: Select all / Show in Viewer

x = 9, y = 16, rule = B3/S23
The Egyptian triangle also generates the initial value of MDJ. However, his right-angled triangle (square 3,4,5) with sides 9,16,25 has a small error (variable) in the image trajectory along the hypotenuse. And the 3x1 flashing lights and the 2x2 block are the same as the Egyptian triangle, because when it flashes, you get a 3x3 tapestry with two translucent dots, 5 in total. What is the name of mufasalin 3x4?
Code: Select all / Show in Viewer

x = 75, y = 202, rule = B3/S23
Cornflower made from MDJ seeds with petals in the shape of Egyptian triangles.
Code: Select all / Show in Viewer

x = 34, y = 34, rule = B3/S23
b2o6b2ob2o$4bobo8bobo8bobo$6bo10bo10bo$5b2o9b2o9b2o!
The flower is not saved. But one lip drain is better than nothing. By the way, I noticed a glitch that it's not the first time that the final code is stored crookedly in RAM. The flower turned out from such petals, but I will not restore it a third time.
Code: Select all / Show in Viewer

x = 1170, y = 110, rule = B3/S23
o10bo10bo$814b2o9b2o9b2o!
It is difficult to make a tree grow from the seed of an MDJ (flower). But it's possible! The last option. In general, how do you like the idea of collecting ray stars from small figures? Or flower petals?
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post April 13th, 2025, 4:14 am

How long is one post on the forum? Just updating the end of page 36... It would also be nice to use the program to align a 10-ray star around the mbg flower or the MDG seed logo.
Code: Select all / Show in Viewer

x = 120, y = 115, rule = B3/S23
6o41b3o!

Code: Select all / Show in Viewer

x = 22, y = 24, rule = B3/S23
11b4o!

Code: Select all / Show in Viewer

x = 1560, y = 132, rule = B3/S23
2o$1549b3o2b3o$1554b4o!

Code: Select all / Show in Viewer

x = 339, y = 209, rule = B3/S23
o!

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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post April 14th, 2025, 12:22 pm

Code: Select all / Show in Viewer

x = 914, y = 55, rule = B3/S23
8bo3bo8bo2$891bobobo17bo!


I introduced the MDJ seed cycle. I wish I could find a program that would spin it in the opposite (external) direction.

This is a variant of the template for hieroglyphs in a spiral. I have this idea about in the article. Should I tell you more in a personal message?
Last edited by Sober ABC on April 14th, 2025, 1:36 pm, edited 7 times in total.
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confocaloid
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post April 14th, 2025, 12:30 pm

Sober ABC wrote: ;
[...] I introduced the MDJ seed cycle. [...]
What do you mean by "MDJ seed cycle", exactly? Can you clarify?
Sober ABC wrote: ;
[...] This is a variant of the template for hieroglyphs in a spiral. I have this idea about in the article. Should I tell you more in a personal message?
I would suggest to use more time to read about what's already known and what's going on in the Life/CA community (including, but not limited to, the local community on these forums).

The forum rules ( viewtopic.php?f=3&t=2092 ) say:
forum rules wrote: ;
4. This is an academic forum, not a chat or microblogging platform. Please spend some time doing some research to familiarize yourself with what is and isn't already known about the Game of Life before posting your discoveries. Some places where you can look up what is known about Life include:
Jason Summers' Life page
Mark Niemiec's pattern searcher.
Our own LifeWiki.
Some specific examples of discoveries that won't be of interest to this community include:
A new still life.
A methuselah that lasts fewer than 20,000 generations or is larger than a 20-by-20 box.
An alternate stabilization for a reaction (unless it is smaller than the smallest currently known).
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post April 14th, 2025, 1:04 pm

What do you mean by "MDJ seed cycle", exactly? Can you clarify?
All of Herschel's previous patents. Including, so to speak, intermediate or taken from a random process.

Without a creative, artistic approach... It's difficult! Sorry! I really need it for a blog, for a book.

I am ready for mutually beneficial cooperation. And once again, I apologize if I break the rules. It's just more convenient to leave big comments right here.

I found what I was looking for. Thanks to your handicap. I'll get over it soon and calm down. I will add interesting topics to "myself" in one message. And it won't last long.
Last edited by Sober ABC on April 14th, 2025, 1:24 pm, edited 2 times in total.
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confocaloid
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post April 14th, 2025, 1:19 pm

Sober ABC wrote: ;
[...] Including, so to speak, intermediate or taken from a random process.
Please read this post again: viewtopic.php?p=208261#p208261
Sober ABC wrote: ;
[...] I really need it for a blog, for a book. [...]
These forums aren't meant to be used as a blog. The forum rules say directly that this is not a microblogging platform.
The forums are a place for ontopic discussions about "mathematics and construction" aspects of Conway's Life and related cellular automata.
Sober ABC wrote: ;
[...] All of Herschel's previous patents. [...]
https://en.wikipedia.org/wiki/William_Herschel
chatbot.png
chatbot.png (110.62 KiB) Viewed 145 times
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post April 16th, 2025, 10:09 am

Code: Select all / Show in Viewer

x = 67, y = 346, rule = B3/S23
You can make sure that the bullets (simple building blocks) do not get too close, but move away from the gun. This is what I was looking for! And I've already done that... The seeder of such seeds is MDJ. So then I would just draw on your forum... It is a pity that it is strictly forbidden. But it's true.
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confocaloid
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post April 16th, 2025, 10:44 am

Some of patterns you posted appear to be merely "arbitrary pictures" or "drawings". Such "pictures" fail to be noteworthy or interesting Life patterns. (For example, evolving them according to the rules of the cellular automaton doesn't provide any answers to previously unanswered questions, doesn't contribute to existing knowledge about topics that are considered ontopic here, and doesn't add anything to understanding of topics that are considered ontopic here.)

Merely drawing an arbitrary "funny picture" doesn't lead to something noteworthy enough to be posted at all.
Sober ABC wrote: ;
[...] The seeder of such seeds is MDJ. So then I would just draw on your forum... It is a pity that it is strictly forbidden. But it's true.
I'm afraid there's no such thing as "MDJ" in Conway's Life. From what I can understand, it appears to be an obscure abbreviation you invented yourself.
The problem with such obscure abbreviations, words, phrases is that they aren't immediately understood and they don't explain themselves.

The forum rules say
Please spend some time doing some research to familiarize yourself with what is and isn't already known about the Game of Life before posting your discoveries.
For example, there is a (well-known) configuration of alive and dead cells named the glider.
There is a (well-known) configuration of alive and dead cells named Herschel.
There is a (well-known) configuration of alive and dead cells named B-heptomino.

There is a (larger; much more recently discovered; also well-known) configuration of alive and dead cells named Simkin glider gun.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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b-engine
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post April 16th, 2025, 11:02 am

confocaloid wrote: ;
I'm afraid there's no such thing as "MDJ" in Conway's Life. From what I can understand, it appears to be an obscure abbreviation you invented yourself.
The problem with such obscure abbreviations, words, phrases is that they aren't immediately understood and they don't explain themselves.
I blame the translator that SoberABC uses.
"MDJ" is most likely a result of trying to translate Herschel (or whatever written in Russian) into English.
That's not an abbreviation; instead that's a mistake of translator that would never be corrected.
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confocaloid
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post April 16th, 2025, 11:13 am

From what they posted so far, "MDJ" (or "MDG" in a few places, or perhaps some other variants) definitely looks like an abbreviation. For example the page viewtopic.php?f=12&t=2589&start=875 contains several occurrences.

It's just that it does not appear to be any kind of useful abbreviation that could possibly explain something or help understand something. Looks like a case of overenthusiastically naming something that's either nonnotable or already well-known or both (hard to tell which happened here), only involving abbreviations instead of words or phrases.
b-engine wrote: ;
[...] I blame the translator that SoberABC uses.
"MDJ" is most likely a result of trying to translate Herschel (or whatever written in Russian) into English.
That's not an abbreviation; instead that's a mistake of translator that would never be corrected.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 17th, 2025, 9:52 am

I found the copy code button!
Code: Select all / Show in Viewer

x = 48, y = 58, rule = B3/S23
2$18b2o7b2o$18b2o2b2o2bo2bo$22b2o3b2o!


Code: Select all / Show in Viewer

x = 25, y = 23, rule = B3/S23
10$5b2o7b2o$5b2o2b2o2bo2bo$9b2o3b2o!

I placed the blocks around the HH spark so that at the end there would be a clear Herschel and not so much debris.
Code: Select all / Show in Viewer

x = 26, y = 23, rule = B3/S23
2o10$6b2o$6b2o2b2o$10b2o!
I haven't checked all the points yet. But according to the methodology of my products, when two Herschels are perpendicular, this is called MDJ-brother and MDJ-sister.
Code: Select all / Show in Viewer

x = 11, y = 10, rule = B3/S23
$3b3o$2bo3bobo$2b2ob2o$2bo4bo$3b2ob2o$3bo3bo$4b3o!
So, this means the letter F and the sparkle next to it! Yes?
Code: Select all / Show in Viewer

 
x = 9, y = 9, rule = life
2$2b2o$2b2ob2o$2bo2b2o$6bo$4b2o!


Two "B's"? And another small one...
Code: Select all / Show in Viewer

 
 x = 10, y = 12, rule = life
3$2b2o$b2o$2bo2$7bo$6b2o!
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 17th, 2025, 5:42 pm

Code: Select all / Show in Viewer

x = 10, y = 11, rule = B3/S23
2$3b3o$2bo3bobo$2b2ob2o$2bo4bo$3b2ob2o$bobo3bo$4b3o!
Code: Select all / Show in Viewer

x = 130, y = 62, rule = B3/S23
o$128b2o8$128b2o$127bobo$128bo5$121b2o$120bobo$121bo!

Symmetrical debris from HH-flashing light for 5200 steps. The dioganal symmetry is beautiful! But this initial pattern did not end with a layered Herschel pattern. That's why I'm not adding it to my collection! That's all!
Code: Select all / Show in Viewer

x = 49, y = 31, rule = B3/S23
2ob2o$bo3bobobo3bo$b2ob2o4b3o$bo4bo$2b2ob2o$2bo3bo$2b4o!
We have almost grown trees in two corners of the rectangular starry sky! I want 4 trees. I have already found the easiest way to grow Hershels (MDJ seeds) perpendicular on my own... But can you help?
Code: Select all / Show in Viewer

x = 16, y = 21, rule = B3/S23
3$3b2o$3bo2$8bo$8b2o$7b2o5$3b2o$2b2o$3bo2$8bo$7b2o!
I hung a pasika on a tree made from MDJ seeds.

Code: Select all / Show in Viewer

x = 125, y = 84, rule = B3/S23
$90b4ob3o20b2o3b2o$92bo3bo22bobobo$93b3o24b3o$94bo26bo!
Last edited by Sober ABC on March 28th, 2025, 10:46 pm, edited 13 times in total.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 17th, 2025, 8:33 pm

Code: Select all / Show in Viewer

x = 10, y = 13, rule = B3/S23
2$4bobo$5b2o$5bo2$5b2o$4bobo$6bo!
And he pushed the two gliders so that they gave birth to the MDJ seed. Hurray! I did it! Although the help was unexpected, it was quite worthy!
Code: Select all / Show in Viewer

x = 96, y = 135, rule = B3/S23
2o$22bobo$24bo!

Last edited by Sober ABC on March 18th, 2025, 5:59 pm, edited 1 time in total.
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Sober ABC
Re: Thread For Your Naming Proposals of Unnamed Patterns
Post March 17th, 2025, 8:37 pm

Sober ABC wrote: ;
I left the wrong photo. But the question was about the collision of gliders, which forms a Gershel. Or as I called it, "4".
Image
That's the whole answer!
Code: Select all / Show in Viewer

x = 3, y = 7, rule = B3/S23
obo$b2o$bo$bo$b2o$obo$2bo!
And he added one bit at random. Connected them! Just like that! Save us all, let us know!
Code: Select all / Show in Viewer

x = 68, y = 23, rule = B3/S23
3b3o2bo3bobo3bo2b3ob3o2b3ob3o!

Code: Select all / Show in Viewer

x = 82, y = 50, rule = B3/S23
obobo!
Last edited by Sober ABC on May 5th, 2025, 5:00 pm, edited 2 times in total.
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confocaloid
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 17th, 2025, 9:09 pm

Please stop multiposting.

A large part of what you posted is either well-known, or trivial/non-notable, or simply very hard to read and understand or completely irrelevant.
From what I can tell, abbreviations such as "MDJ" fail to make any kind of a useful term. It doesn't make sense to a reader, and doesn't communicate any interesting relevant idea.

While it is easy to get (over)enthusiastic with "discovering" patterns and reactions, almost everything a newcomer finds will be already known and/or non-notable. Do not post everything you find. Post only what you believe to be of interest to the Life/CA community.

Likewise, while it may be hard to write in a language you aren't familiar with, this is an English-language academic forum. You will have to communicate in human-readable English, if you want to contribute here.

Please read the forum rules (and try to follow them): viewtopic.php?f=3&t=2092

Sober ABC wrote: ;
Sober ABC wrote: ;
Sober ABC wrote: ;
Sober ABC wrote: ;
Sober ABC wrote: ;
I found the copy code button! [...]
Sober ABC wrote: ;
Sober ABC wrote: ;
Sober ABC wrote: ;
[...] And he added one bit at random. Connected them! Just like that! Save us all, let us know!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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b-engine
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 18th, 2025, 12:57 am

confocaloid wrote: ;
Likewise, while it may be hard to write in a language you aren't familiar with, this is an English-language academic forum. You will have to communicate in human-readable English, if you want to contribute here.
I think SoberABC uses a translator, as he/she won't be able to write in English. This is the problem of translator.
Sober ABC wrote: ;

This is a translator's mistake.

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islptng
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 18th, 2025, 2:57 am

b-engine wrote: ;
I think SoberABC uses a translator, as he/she won't be able to write in English. This is the problem of translator.
Agreed.
Online Dictionary wrote:
шаблон
n. pattern, template
See?

Maybe he/she should PM to someone that can speak Russian to help he/she to post?

EDIT:
Appearantly, he/she 's a newcomer. When I first knows about CGoL, I did the same thing(on Chinese community.)
Last edited by islptng on March 18th, 2025, 3:04 am, edited 1 time in total.
| My sandbox | All my engineered replicators | BsKngt | Cltrps
| TNT: An engineering INT rule inspired by Sticky
Code: Select all / Show in Viewer

x=0,y=0,rule=HexaSmodel
ZOOM 2 AUTOSTART TRACK 64/1528 0 ]]
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 18th, 2025, 9:42 am

I want to build a Herschel seeder. It's interesting to do it yourself. Just tell me does it exist? And I have completed the first step towards this goal. I found the closest possible arrangement of the gliders, after which this stondart pattern is formed. The forum was very helpful. Thanks! I liked the messages that I used in my work.
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b-engine
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 18th, 2025, 10:49 am

islptng wrote: ;
Maybe he/she should PM to someone that can speak Russian to help he/she to post?
I'm not Russian, nor I could speak or type Russian. However I could help to correct the phrasings. But this is another problem when English isn't my native language.
Sober ABC wrote: ;
I want to build a Herschel factory, may be interesting to do it yourself. Just tell me: does it exist? And I have completed the first step towards this goal. I found the closest possible arrangement of gliders, after which this final pattern is formed. The forum was very helpful, thanks! I liked the posts that I used in my work.
Corrected the phrasings above.

If you mean the pattern that produces herschels endlessly, it's trivial to do that using only glider guns:
Code: Select all / Show in Viewer

x = 83, y = 92, rule = B3/S23
2o5b2o$64b2o5b2o5$61b2o$61bobo$63bo$63b2o!
If you mean guns made of herschels, the three glider guns above are all Simkin glider guns, which each consist of a single herschel.

EDIT:
More clearance:
Code: Select all / Show in Viewer

x = 122, y = 130, rule = B3/S23
98bo$98b2o!
 
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 18th, 2025, 4:17 pm

Code: Select all / Show in Viewer

x = 41, y = 71, rule = B3/S23
o$14bo!
I will definitely study the Simpkin Rifle. I want to shoot two gliders through the debris (the crown of the MDJ tree) on the near side. Accidentally... Garbage... Okay, I'll only post tiny results. This is the last draft.
Code: Select all / Show in Viewer

x = 467, y = 36, rule = B3/S23
2b2o15$393b3o$394bo$392b3o!

Last edited by Sober ABC on March 31st, 2025, 5:07 pm, edited 1 time in total.
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b-engine
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 18th, 2025, 4:47 pm

Sober ABC wrote: ;
I will definitely study the Simkin glider gun. I want to shoot two gliders through the debris (the upper part of the herschel) on the near side. Accidentally... Ashes... Okay, I'll only post tiny results. This is the last draft.
This seems to be another climber. Marked the herschels in LifeHistory:
Code: Select all / Show in Viewer

x = 39, y = 64, rule = LifeHistory
$26.A.A$28.A23$5.2A$4.A.A$6.A!
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 18th, 2025, 6:19 pm

A place for a working draft. Still needs to be rechecked!

So the main goal is to grow generations of MDG trees using shots from the same gun.

The first collision leads to the formation of the classic MDJ tree. To remove the debris, gliders with a different trajectory are needed. Besides, I do not know how to remove unnecessary gliders from the stream. Is there a book on how to turn guns on and off?
Code: Select all / Show in Viewer

x = 32, y = 36, rule = B3/S23
9$7b2o$7b2o2$29bo$28bobo$29b2o3$8b2o$7bobo$6b3o4$14b3o!

A tree of MDJ-seed in 1 seedling.
Code: Select all / Show in Viewer

x = 206, y = 226, rule = B3/S23
1.1 Beginning.
Code: Select all / Show in Viewer

x = 141, y = 219, rule = B3/S23
2o$39bo$37b2o!
1.2 Average.
Code: Select all / Show in Viewer

x = 254, y = 234, rule = B3/S23
o$46bo3bo2b3o10bo6b2o$48bobo15bo6b2o$62bo2bo$62b2o!

1.3 End.

A tree of MDJ-seed in 2 seedling.
Code: Select all / Show in Viewer

x = 210, y = 225, rule = B3/S23
o2b3o10bo6b2o$26bobo15bo6b2o$40bo2bo$40b2o!
2.2 Beginning.
Code: Select all / Show in Viewer

x = 167, y = 241, rule = B3/S23
o3b2o3b2o$40b2o14bo3b2o3b2o$57bobo$58bo!
2.2 Beginning.
A tree of MDJ-seed in 3 seedling.
Code: Select all / Show in Viewer

x = 158, y = 224, rule = B3/S23
3.3 End. Dirty.

A tree of MDJ-seed in 4 seedling.
Code: Select all / Show in Viewer

x = 161, y = 237, rule = B3/S23
3o10bo6b2o$43bobo15bo6b2o$57bo2bo$57b2o!

4.1 Beginning. Clear.
4.2 Average.
4.3 End.


A tree of MDJ-seed in 3 seedling
Code: Select all / Show in Viewer

x = 185, y = 223, rule = B3/S23
$48bo2bo$48b2o!
5.3 End. Dirty.

Growing a tree from a single MDJ seed using 2 gliders.
Code: Select all / Show in Viewer

x = 16, y = 15, rule = B3/S23
4$3b4o$3bobob3o$3bo3bobo$3bobo3bo$3b3obobo$6b4o!
HH incorrectly drew the seed from memory. And it grew correctly along the axes into 4 trees. Only the "garbage" is too big.
Code: Select all / Show in Viewer

x = 10, y = 8, rule = B3/S23
$2b4o$bobob3o$bo4bobo$bobo4bo$2b3obobo$4b4o!
Symmetric roots of the MDJ tree.
Code: Select all / Show in Viewer

x = 205, y = 46, rule = B3/S23
5o3b5o3b5o3b5o3b5o3b5o3b5o3b5o3b5o3b5o3b5o!

A rake or steam locomotive making seeds MDJ.
Code: Select all / Show in Viewer

x = 288, y = 218, rule = B3/S23
2obo$105b3o$105b3o$106b2o46$132b2o2b3o$133b2obo$132bo4bo!
Code: Select all / Show in Viewer

x = 320, y = 881, rule = B3/S23
o4b2obo$247b3o23bo2bo2b3o$273b3o4bo!
Error.
Code: Select all / Show in Viewer

x = 641, y = 875, rule = B3/S23
3o100bo2bo3bo6b2obobo11bobob2o!
This is necessary so that gliders (gliders) do not climb the MDJ trees. Is it possible? And the second question is whether this is possible... What would... Oh! use my rock climber... "Damn it! So much work!"
Code: Select all / Show in Viewer

x = 938, y = 887, rule = B3/S23
Code: Select all / Show in Viewer

x = 178, y = 79, rule = B3/S23
o7bo12b2o102bo38bo$21bo3bo$23bobo!

The theme of rock climbers and the difference of one pixel.

Nevertheless, I combined them! One pixel changes the position of the MDJ seed on the left and right, and the block prevents the bi-pentonym from being written.
Code: Select all / Show in Viewer

x = 99, y = 85, rule = B3/S23
$56b3o$55b2o2bo9$38bo$37bobo$38b2o13$60b2o$59bobo$60bo!

Last edited by Sober ABC on March 24th, 2025, 1:26 pm, edited 55 times in total.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 19th, 2025, 8:01 am

b-engine wrote: ;
This seems to be another climber. Marked the herschels in LifeHistory:

I've confused you. And I got confused myself. A Siмpkin or Gosper gun is unambiguous. You have given an example of a collision of 3 gliders, and there are 2.
Code: Select all / Show in Viewer

x = 3, y = 7, rule = B3/S23
obo$b2o$bo2$b2o$obo$2bo!
A tutorial about adding one point inside an MDJ-seed of 2 gliders
Code: Select all / Show in Viewer

x = 3, y = 7, rule = B3/S23
obo$b2o$bo$o$b2o$obo$2bo!
Code: Select all / Show in Viewer

x = 3, y = 7, rule = B3/S23
obo$b2o$bo$bo$b2o$obo$2bo!
Code: Select all / Show in Viewer

x = 3, y = 7, rule = B3/S23
obo$b2o$bo$2bo$b2o$obo$2bo!
Last edited by Sober ABC on March 21st, 2025, 3:45 pm, edited 2 times in total.
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confocaloid
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 19th, 2025, 9:57 am

b-engine wrote: ;
[...] Corrected the phrasings above. [...]
b-engine wrote: ;
[...]
Please avoid editing quoted text.
When you are quoting part of something written earlier, you can trim the quote (to leave only what is relevant to your reply), indicating omissions for example by inserting "..." instead of removed text. However, you shouldn't change the quoted text in any other way.

Your replacement of "seeder" by "factory" may or may not match the intended meaning, it is unclear what was actually meant here. Either way, it would be more productive to add a question in your reply (outside the quoted text) asking for clarification about the intended meaning, instead of trying to "guess" and "put words into someone's mouth".

As a rule, it is rarely helpful and it shouldn't be necessary to edit the quoted text at all (only trim it to remove parts that aren't relevant). Any requests for clarification, corrections, suggestions and so on should go in your reply, which should be outside the quoted text. It should be easy to tell who wrote what.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 19th, 2025, 1:40 pm

Sober ABC wrote: ;
b-engine wrote: ;
This seems to be another climber. Marked the herschels in LifeHistory:

I've confused you. And I got confused myself. A Siмpkin or Gosper gun is unambiguous. You have given an example of a collision of 3 gliders, and there are 2.
Code: Select all / Show in Viewer

x = 3, y = 7, rule = B3/S23
obo$b2o$bo2$b2o$obo$2bo!
A tutorial about adding one point inside an MDJ-seed of 2 gliders
Code: Select all / Show in Viewer

x = 3, y = 7, rule = B3/S23
obo$b2o$bo$o$b2o$obo$2bo!
Code: Select all / Show in Viewer

x = 3, y = 7, rule = B3/S23
obo$b2o$bo$bo$b2o$obo$2bo!
Code: Select all / Show in Viewer

x = 3, y = 7, rule = B3/S23
obo$b2o$bo$2bo$b2o$obo$2bo!
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 19th, 2025, 5:59 pm

Sober ABC wrote: ;
b-engine wrote: ;
This seems to be another climber. Marked the herschels in LifeHistory:

I've confused you. And I got confused myself. A Siмpkin or Gosper gun is unambiguous. You have given an example of a collision of 3 gliders, and there are 2.
Code: Select all / Show in Viewer

x = 3, y = 7, rule = B3/S23
obo$b2o$bo2$b2o$obo$2bo!
A tutorial about adding one point inside an MDJ-seed of 2 gliders
Code: Select all / Show in Viewer

x = 3, y = 7, rule = B3/S23
obo$b2o$bo$o$b2o$obo$2bo!
Code: Select all / Show in Viewer

x = 3, y = 7, rule = B3/S23
obo$b2o$bo$bo$b2o$obo$2bo!
Code: Select all / Show in Viewer

x = 3, y = 7, rule = B3/S23
obo$b2o$bo$2bo$b2o$obo$2bo!
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 20th, 2025, 6:46 am

Code: Select all / Show in Viewer

x = 11, y = 6, rule = B3/S23
2b4o$b3ob2obo$o4bob3o$b3obo4bo$2bob2ob3o$5b4o!
Подводя итог моему термину о MDJ. Похоже, что он (родительский элемент) может быть только двух типов: 4, h - "Гершель"; русская буква Pp или английская маленькая n. Мне нужен еще один пост о начальном (конечном) элементе... И как нам следует назвать эти два типа семян MDJ?

EDIT by dvgrn: @Sober ABC, the above breaks the forum rule about this being an English-language academic forum. There have been an impressive number of contributions to Life research by Russian speakers over the decades -- to the point where there's a complete Russian-language version of Stephen Silver's 2006 Life Lexicon, which isn't true for any other language ... but on the forums please stick to English, for searchability reasons among other things.

Google Translate says that the above can be translated as

"To sum up my term about MDJ. It seems that it (parent element) can only be of two types: 4, h - "Herschel"; Russian letter Pp or English small n. I need another post about initial (final) element... And what should we call these two types of MDJ seeds?"

Please re-edit as necessary if that is subtly wrong -- I suspect there's a better word than "term", for example.
Code: Select all / Show in Viewer

x = 13, y = 13, rule = B3/S23
The "zero-3-crosses" pattern, executed in 316 repetitions, is a vegetable garden of two trees made from MDJ seeds.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 24th, 2025, 5:57 am

The main question I came to the forum for is: how to collide 2 gliders so that the MDJ tree (aka Herschel and Pentonymo) looks like?
Answer #1
Code: Select all / Show in Viewer

x = 6, y = 9, rule = B3/S23
$bobo$2b2o$2bo2$2b2o$bobo$3bo!
Answer #2
Code: Select all / Show in Viewer

x = 4, y = 7, rule = B3/S23
obo$b2o$bo2$b2o$bobo$bo!
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confocaloid
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 24th, 2025, 10:24 am

Sober ABC wrote: ;
The main question I came to the forum for is: how to collide 2 gliders so that [...] Herschel [...] looks like? [...]
Assuming that you mean "colliding two gliders (and nothing else) to make a single Herschel (and nothing else)", that's impossible in CGoL.

You can try to enumerate all two-glider collisions manually (if I remember right, there are only 71 of them).
Alternatively, you can look at the pattern "Patterns/Life/Syntheses/two-glider-collisions.rle" included in Golly.

A Herschel can be constructed by colliding three gliders. Here is the output of the octo3g database script:
Code: Select all / Show in Viewer

x = 2513, y = 617, rule = B3/S23
105b2o92bobo97bobo$200bobo803bobo91bo99bo$200bo805bo!
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 26th, 2025, 11:49 am

Damn it! The code was not saved!
:oops:
Image

Code: Select all / Show in Viewer

x = 37, y = 31, rule = B3/S23
Is there a purely design theme on the forum? Where you can leave drawings in the form of pixels, as in Japanese Crosford or QR codes for your collections
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confocaloid
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 26th, 2025, 11:58 am

Arbitrary pictures that aren't related to CGoL or other cellular automata are offtopic.

If it doesn't work as an actual CA pattern following the update rules, and doesn't otherwise improve understanding of CGoL/CA or add something to the existing knowledge about CGoL/CA, then it's offtopic on the forums.
127:1 B3/S234c User:Confocal/R (isotropic CA, incomplete)
Unlikely events happen.
My silence does not imply agreement, nor indifference. If I disagreed with something in the past, then please do not construe my silence as something that could change that.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 26th, 2025, 1:06 pm

[/quote]
2. Zero and three crosses. The standard.
Code: Select all / Show in Viewer

x = 11, y = 9, rule = B3/S23
5bo$4b3o$5bo2$4b3o$bo2bobo2bo$3obobob3o$bo2bobo2bo$4b3o!

3. The Climber MDJ
Code: Select all / Show in Viewer

x = 48, y = 33, rule = B3/S23
45b2o10$26b2o$26bobo$27bo!
4.Miscellaneous, the rest is randomly selected. Herschel is a crown, and it's the same thing. From the initial drawing (combination) to Herschel, this is the trunk of the MDJ tree. Everything that happens after the 4th Herschel is like the roots of the Garden of Eden.

4. 1. MDJ-seed_150. Shift to the right of the lower-left pixel from Three to Three.
Code: Select all / Show in Viewer

x = 4, y = 3, rule = B3/S23
b3o$b3o$ob2o!
[/quote]
Last edited by Sober ABC on March 26th, 2025, 5:46 pm, edited 1 time in total.
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Sober ABC
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 26th, 2025, 1:09 pm

Sober ABC wrote: ;

2. Zero and three crosses. The standard.
Code: Select all / Show in Viewer

x = 11, y = 9, rule = B3/S23
5bo$4b3o$5bo2$4b3o$bo2bobo2bo$3obobob3o$bo2bobo2bo$4b3o!
I think I've found a self-destructing "volume" string. If it hasn't been named yet, let's call it a 0-sine wave.
2000 waves
Code: Select all / Show in Viewer

x = 5999, y = 4, rule = B3/S23
o5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo!
100 waves
Code: Select all / Show in Viewer

x = 299, y = 4, rule = B3/S23
o!
MDJ-Face?
Code: Select all / Show in Viewer

x = 28, y = 16, rule = B3/S23

As I understand it, the issue of frequency rested on the "billiard table"? But I keep drawing sine waves (and adding points) to my MDJ non-templates.
Code: Select all / Show in Viewer

x = 12, y = 9, rule = B3/S23
o$8bo!

Last edited by Sober ABC on March 28th, 2025, 6:01 am, edited 6 times in total.
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hth3
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 26th, 2025, 1:49 pm

What does "MDJ" mean?
Can't trust someone who misspells typset as typeset.
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b-engine
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Post March 26th, 2025, 2:31 pm

hth3 wrote: ;
What does "MDJ" mean?
I think that means "methuselah" or "Herschel" or something.
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